AJInteractive - 3D Character Artist, General Artist, Level and Enviroment Designers
Client: AJInteractive
Location: Remote
Contract: Temporary, Part-time
Job Description
We are seeking an Environment Artist and Level Designer to collaborate on finishing the demo of โWolf of the Desert,โ a project being developed by a team of students and juniors. The goal is to complete the demo by mid-November 2025. This position comes with potential revenue share.
Requirements
- Industry Knowledge: Familiarity with stealth game level design, Unreal Engine, Blender 3D, and other relevant applications.
- Portfolio: A robust portfolio demonstrating the ability to create immersive interior levels.
- Skills: Proficient in Level Design, Environment Design, Character Modeling, 3D Modeling, Lighting, Texturing, Basic Sculpting and Animating, using and modifying premade assets, and prototyping/grey boxing levels.
- Creativity: Ability to innovate upon existing levels in similar games and efficiently use premade assets.
- Communication: Strong written, presentation, and teamwork skills, with timely communication, and a requirement to document hours worked with screenshots of completed work.
- Tools: Proficiency in Unreal Engine 5, Blender (or similar DCC software), and Substance Designer or alternatives; experience with Maya is a plus.
- Experience: Previous experience at game studios and on shipped games is highly advantageous.
Additional Information
Job Types: Part-time, Temporary
Pay: $1.00 per year
Work Location: Remote
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