Job closedPosted 8 months ago

Blender Animation + Cinematic Camera (39s) – Transformation + Fight Scene (No Rig Changes / No Weigh...

3D Animator
Open to offers Remote
Private client
Individual
Contact via Twine

I am looking for a freelancer to create a 39-second Blender animation featuring cinematic camera work for a personal project. All character models and rigs are already provided, and the animation must strictly use the existing rigs—there should be no modifications to the skeleton, bone names, bone hierarchy, orientations, or skin weights. The animation consists of two parts: first, Gohan transforms into Super Saiyan with strong poses, timing, and dynamic camera angles; second, Broly appears and fights Vegeta in a short choreography. The camera work should be cinematic and smooth, with close-ups and impactful motion. No VFX, particles, materials, or rendering beyond basic presentational needs are required. The deliverables are a .blend file (with organized NLA/actions and proper naming) and an MP4 video preview. I want to see a blocking or playblast preview for approval before polishing, followed by delivery of the final animation and files. Please confirm you will not edit any skeletons or weights, can deliver high-quality anime style work, and are happy to work for a fixed price.

Budget range:
Receive offers

Examples:
Hello,
I need a 39-second Blender animation with cinematic camera work only. I already have the models and rigs.

✅ Payment type: Fixed Price (budget is fixed).
✅ I do NOT want any VFX, particles, shaders, materials, or texture work.
✅ I ONLY need: character animation + camera animation.

Scene Requirements (39 seconds)
Part 1 (Start → Mid)

Gohan transforms into Super Saiyan.

Cinematic camera shots: close-ups, dynamic angles, smooth motion.

Part 2 (Mid → End)

In the middle of the video, Broly appears.

Broly fights Vegeta (short fight choreography).

Same focus: strong animation + camera.

Strict Technical Rules (Very Important – Game Use)

Because I will use the animation in my game:

Do NOT modify the skeleton/rig at all.

Do NOT change bone hierarchy, names, orientation, or roll.

Do NOT add/change skin weights (no weight painting / no re-skinning).

Animate using the existing rig only.

Render & Output

Resolution: [4K / 1080p]

FPS: [30 / 60]

Output: MP4 preview (simple render is fine) + Blender file

(No need for heavy rendering/lighting work — focus on animation & camera)

Deliverables

.blend file with:

Character animation actions/NLA properly organized

Camera animation included

Clean naming & organized collections

MP4 preview video (for review)

Workflow

Step 1: Blocking / playblast preview for approval

Step 2: Polish animation + finalize camera

Step 3: Deliver final .blend + MP4 preview

To Apply (Answer These)

Confirm you will not touch bones or weights at all.

Share portfolio with similar animation + camera work.

Confirm you accept a fixed price budget. https://mega.nz/file/DKxxzQKI#SOqdEY12xah0tnbp4QUGs1T3UJs4wUHoFFfBSlqxZc8

Hiring as
Individual
Hiring stage
Ready to make a paid hire
Work type
Single job
Experience level
Mid-level

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