Call for 3D Animators & Tech Artists – 4D Physics Data for Research project

Open job
3D Animator
💰 Negotiable
🌎 Remote
Closing date: a month left
Applications: 7 freelancers applied
TwineAIProject
Based in United Kingdom
Last online 5 hours ago

We’re partnering with a major AI research team on a confidential project focused on teaching models the “logic” of the physical world. We are looking for experienced 3D animators and technical artists who can provide us with existing high-fidelity scenes that mimic reality through complex physics and movement.

What We’re Looking For
We are seeking 3D scenes of unique environments. We are specifically looking for 4D Physics Data: how objects move, collide, and deform in 3D space over time.

Content Requirements:

  • Physical Diversity: We need a wide range of motion types, including:
    • Rigid: Furniture, props, architectural elements.
    • Rigid Jointed: Machinery, robotics, vehicles.
    • Non-Rigid: Cloth, fluids, soft-body dynamics.
  • IP Clean: You must personally own and control the work. No third-party IP, copyrighted characters, or trademarked brands.
  • High Fidelity: Scenes must be grounded in realistic physics rather than “stylized” or “abstract” motion.

The Metadata Stack
For every clip, we require high-fidelity synthetic data. If selected, you will provide:

  • Primary: RGB Video, Depth Maps, Camera Data (Extrinsics/Intrinsics), Optical Flow, and Point Tracks (2D/3D).
  • Secondary (Nice-to-Have): Surface Normals and Segmentation Masks (Instance/Semantic).

Tools & Deliverables
We accept work from all major 3D and compositing engines, provided they are organized for data extraction:

  • 3D/Physics: Unreal Engine, Houdini, Cinema4D, Maya, etc.
  • Compositing: Nuke, DaVinci Resolve, After Effects, etc.
  • Formats: We can accept Rendered Video Layers (with a common naming ontology) or Raw Project Files. Project files must be organized with standardized labeling for scripted extraction.

Payment & Rights

  • Rights: You retain the creative rights to your work. We are licensing the underlying technical data and layers for research purposes.
  • Payment: You will be paid per scene/sample + source files. Payment is only made to selected artists.
  • Scaling: Shortlisted artists may be engaged for a larger-scale project following the initial pilot.

How to Express Interest
Please send:

  • Links to your best relevant 3D/VFX work (final renders only for now)
  • A brief description for your samples detailing:
    • The type of physics shown (Rigid, Jointed, or Non-Rigid).
    • The software used (e.g., Houdini, Unreal).
    • Whether you can provide the full metadata stack (Depth, Flow, etc.) or the raw project files.

A short note confirming:

  • You own the work and it contains no third-party IP.
  • Your expected pay per scene and your hourly rate for technical adjustments/extractions.

In what capacity are you hiring?
On behalf of another company

Where are you in the hiring process?
I’m likely to make a paid hire

Is this an independent one off job, or part of a larger project?
Single job with follow up work

For what period of time will the freelancer be needed?
Best part of a week

What freelancer experience level is needed? (per hour)
Mid-level (Industry Average): $35-75, Senior: $75-100, Expert: $100+

Client contact preference:

On Twine (contact details private)
Posted a day ago

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