Rigger and Animator blender
We are a boutique studio based in Tokyo, Japan, providing end-to-end art and CG solutions for games and media entertainment. Our work spans 2D/3D character design, stylized and anime art, AAA game assets, digital humans, and motion design for a range of clients, from indie teams to large-scale productions. We are developing our own original IP while building unique worlds and experiences. For this project, we are seeking a freelancer capable of rigging and animating characters in Blender, with the output intended for use in Unreal Engine. The ideal candidate should be experienced in character rigging and animation, and comfortable working fully remote.
Budget range:
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Who are you, and what do you do?
From indie teams to AAA productions, we are a boutique studio delivering end-to-end art and
CG solutions for games and media entertainment.
Our services span 2D/3D character design, anime and stylized art, digital humans, cel-shading,
AAA characters, creatures, mecha, environments, game assets, motion design, AI-driven solutions, music videos, Web3 content, cutscenes, game development, and full CG production pipelines.
At the same time, we are actively developing our own original IP building unique worlds and experiences alongside the work we create for our clients.
In what capacity are you hiring?
Personal project
What experience level is needed?:
Senior, Expert
Client contact preference:
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