Job closedPosted 5 months ago

Bespoke Ambient Synth Score – "Lair of the Locksmith" (Puzzle Game)

Music Composer
£1500–£2500 United Kingdom only
JS
Josh Singer
Glasgow, United Kingdom
Contact via Twine

Music Composer is needed in United Kingdom.

I am seeking a music composer to create a bespoke synth soundtrack for my 60-level logic puzzle game, Lair of the Locksmith. The game features a comic Tolkien-inspired setting with goblin protagonists, and a clean, smooth vector art style. The soundtrack should provide a steady, driving momentum similar to Air’s ‘Mike Mills’ (first 60 seconds) and ‘Home’ from the Fez soundtrack. I need the music to support player flow state with steady 8th-note rhythms while avoiding excessive percussion and dynamics. Please avoid retro gaming bit-crushed textures, guitars, and standard high-fantasy orchestral tropes, as the audio should feel crystalline and precise, matching the visual style with somewhat mysterious and melancholy scales.

HOW TO APPLY
Please include the following in your pitch:

One-Track: Do not send a generic reel. Send ONE link to a track you created that best demonstrates the required style.

AI Provenance: Explicitly confirm that your work is human-composed and does not use generative AI tools (Suno, Udio, etc.). I may request a screenshot of your DAW session (Ableton/Logic/FL) as proof of authorship.

Project deliverables:

Deliverables include five seamlessly loopable tracks, each around 3–4 minutes, with full stems provided for dynamic in-game mixing. Full commercial rights and a standard UK law contract are required. All music must be original, human-composed and sequenced—use of generative AI is strictly prohibited. I may request project file evidence to confirm human authorship, and the contract will include copyright and indemnity provisions.

Budget range:
£1500-£2500

Examples:
“Mike Mills” by Air (first 60s):

“Home” from the Fez soundtrack by Disasterpeace:

Game store page: https://store.steampowered.com/app/2607430/Lair_of_the_Locksmith/

About the client
This is my second commercial game project. I’m a software engineer, I do game development in my limited spare time (so it’s rather slow progress). Lair of the Locksmith has been in development since 2018!

Hiring as
Individual
Hiring stage
Planning and researching
Work type
Single job
Experience level
Beginner, junior, mid-level

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