Samson Game
We are a small iOS developer, Wilson Creative Holdings, LLC, venturing into game development. We are building a 3D physics-comedy combat game inspired by the biblical story of Samson, with the goal of launching a franchise covering other biblical narratives. The current prototype in Godot 4.7 features a single level (the jawbone battle) and establishes the core combat with windup mechanics, a special charge meter, scalable enemy waves, and ragdoll physics. We need an experienced Godot 4/GDScript developer to help expand the game. You should be comfortable working with 3D physics, ragdoll mechanics, custom animation blending, and game architecture for performance scaling (such as enemy crowd management and object pooling). The codebase was built using AI tools and may require refactoring and troubleshooting of unique Godot issues. All art and design direction will be provided, but we need a technical owner for code development and implementation.
Budget range:
Simple project
Examples:
https://apps.apple.com/us/app/human-fall-flat/id1438091392



About the client
We are mainly a very small iOS developer, starting to get into games.
- Hiring as
- A company
- Hiring stage
- Ready to make a paid hire
- Work type
- Single job, potential follow-up
- Experience level
- Mid-level
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