3D Character Artist – Unity Fighting Game (Contract) - Expression of Interest
3D Animator is needed in Australia.
Windreeve Games is an indie studio building an unannounced timing-based, skill-driven fighting game for PC (Steam) in Unity. We need a 3D character artist to sculpt, texture, and prepare a game-ready base character body for our Vertical Slice milestone — a single stylised, athletic female base mesh that will serve as our shared placeholder body across classes ahead of full character production. Scope: high-to-low poly workflow, PBR texturing, clean topology and UVs prepared for a custom Unity skeleton — rigging is handled separately by our rigger, so we just need a clean, deformation-ready, unrigged mesh from you. This is a tightly scoped single-body contract, ideal for testing a working relationship, with strong potential to continue into additional class bodies as we move into Alpha/Beta (team scaling toward ~20 in that phase).
Please note: this posting is an expression of interest, not an immediate hire. The role is contingent on Windreeve Games receiving Screen Australia Games Production Fund / Screen Queensland grant funding, and we’ll be asking shortlisted candidates for a signed letter of commitment to support the application before any funding decision is made. Open to Australian residents only, with preference given to Queensland residents. For more on the project, see our public Codecks board: https://open.codecks.io/windreeve — please include a portfolio with game-character work specifically, not just illustration/sculpt renders.
Budget range:
Approx. AUD $3,000–3,500 fixed (roughly 75–80 hours at ~AUD $40/hr). Potential follow-on paid work into Alpha/Beta.
Note: this is contingent on receiving Grant funding
- Hiring as
- Individual
- Experience level
- Junior, mid-level, senior
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