Gripper's Studio - 3D Artist/Modeling/Animation/UI/Game Development Profit‑Sharing Contract
3D Modeler is needed in Ontario, Canada.
Client: Gripper’s Studio
Location: Ontario, CA
Contract: Temporary
Job Description
The role involves working with a small indie studio focused on developing 3D games using Unity/Unreal. The initial project is a quick-turn 3D title intended to pave the way for future releases. Success in this project is crucial for expanding the core team of dedicated creators.
Responsibilities
- Design and model 3D characters, props, and environmental assets in a consistent art style.
- Rig and animate 3D models as required.
- Produce a variety of assets (people, animals, objects, UI elements) that align with the creative vision.
- Export assets for real-time engines (Unity/Unreal) and set up basic materials/textures.
- Iterate on models based on feedback from the team.
- Collaborate closely with the programming lead to ensure assets are optimized for performance.
Requirements
- Proficiency in one or more industry-standard 3D modeling tools (Maya, 3ds Max, Blender, ZBrush, etc.).
- Experience in modeling, rigging, and animating.
- Solid understanding of texturing workflows, UV mapping, rigging, and animations.
- Experience importing models into Unity or Unreal Engine and setting up simple shaders/materials.
- Previous game development experience (professional or personal projects).
- Ability to deliver clean, production-ready assets on a tight schedule.
Nice-to-Have
- Basic scripting knowledge (C#, Blueprints, or equivalent).
- Familiarity with light-mapping and level-of-detail (LOD) systems.
- Passion for indie game development and a growth mindset.
How to Apply
- Include a short cover letter explaining why you want to be a part of this team.
- Provide links to a portfolio showcasing 3D models (characters, props, environments) and any publicly available projects.
- Mention any previous experience with Unity/Unreal or game projects.
Additional Information
Contract Length: 1–2 months (extendable)
Compensation: Profit-sharing
Team Size: 1–3 people (starting)
Job Types: Temporary, Casual, Subcontract
Benefits: Flexible schedule
We’re looking to start as soon as possible and will build the team based on talent and the project’s success.
Application Question(s): Portfolio Link, Why do you want to work here?
Experience: Blender: 1 year (Required), Unity: 1 year (Required)
Work Location: Remote
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