Job closedPosted a month ago

Gripper's Studio - 3D Artist/Modeling/Animation/UI/Game Development Profit‑Sharing Contract

3D Modeler
Open to offers Ontario, Canada
Twine JobsVerified
Stretford, United Kingdom · Organization
Recently active

3D Modeler is needed in Ontario, Canada.

Client: Gripper’s Studio

Location: Ontario, CA

Contract: Temporary

Job Description

The role involves working with a small indie studio focused on developing 3D games using Unity/Unreal. The initial project is a quick-turn 3D title intended to pave the way for future releases. Success in this project is crucial for expanding the core team of dedicated creators.

Responsibilities

  • Design and model 3D characters, props, and environmental assets in a consistent art style.
  • Rig and animate 3D models as required.
  • Produce a variety of assets (people, animals, objects, UI elements) that align with the creative vision.
  • Export assets for real-time engines (Unity/Unreal) and set up basic materials/textures.
  • Iterate on models based on feedback from the team.
  • Collaborate closely with the programming lead to ensure assets are optimized for performance.

Requirements

  • Proficiency in one or more industry-standard 3D modeling tools (Maya, 3ds Max, Blender, ZBrush, etc.).
  • Experience in modeling, rigging, and animating.
  • Solid understanding of texturing workflows, UV mapping, rigging, and animations.
  • Experience importing models into Unity or Unreal Engine and setting up simple shaders/materials.
  • Previous game development experience (professional or personal projects).
  • Ability to deliver clean, production-ready assets on a tight schedule.

Nice-to-Have

  • Basic scripting knowledge (C#, Blueprints, or equivalent).
  • Familiarity with light-mapping and level-of-detail (LOD) systems.
  • Passion for indie game development and a growth mindset.

How to Apply

  • Include a short cover letter explaining why you want to be a part of this team.
  • Provide links to a portfolio showcasing 3D models (characters, props, environments) and any publicly available projects.
  • Mention any previous experience with Unity/Unreal or game projects.

Additional Information

Contract Length: 1–2 months (extendable)

Compensation: Profit-sharing

Team Size: 1–3 people (starting)

Job Types: Temporary, Casual, Subcontract

Benefits: Flexible schedule

We’re looking to start as soon as possible and will build the team based on talent and the project’s success.
Application Question(s): Portfolio Link, Why do you want to work here?

Experience: Blender: 1 year (Required), Unity: 1 year (Required)

Work Location: Remote


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