Sony Interactive Entertainment - Staff Gameplay Animator
3D Animator is needed in Remote, United States.
Client: Sony Interactive Entertainment
Location: Remote
Contract: undefined
Job Description
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how well-crafted animations create satisfying feedback for players, or how to achieve quality character animation within real-time constraints? Come join us at teamLFG!
As a Staff Animator on teamLFG, you will be involved in all stages of gameplay animation, from the initial concept of character movement to the creation of final animation. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch for a new franchise at PlayStation.
Responsibilities
• Create high-quality animation content and implement it in a game engine with minimal oversight.
- Collaborate with Design to create compelling player experiences.
- Assume primary ownership of broad character animation deliverables, including locomotion, abilities, interactions, and emotes.
- Mentor other animators about animation style and implementation.
- Collaborate with production to cost out animation work and deliver animation on schedule.
- Collaborate with Art Direction and Animation Leadership to set Animation Style and Quality bars.
- Document animation workflows and best practices.
Required Skills
- Ability to keyframe stylized gameplay animation, as shown by examples of professional or personal work.
- Extensive experience with character animation in Maya.
- Strong verbal and written communication skills and the ability to work well in a team environment.
- Experience with animation systems in Unreal Engine.
- A strong command of animation principles and the ability to apply them within a player experience focused game.
- Ability to problem-solve and drive creative solutions when given ambiguous problems.
Nice to Have Skills
- Fighting game animation experience.
- Experience animating to a MOBA style camera.
- Live Service game animation experience.
Compensation and Benefits
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. The base pay range may vary in line with our hybrid working policy, and individual base pay will be determined based on job-related factors including knowledge, skills, experience, and location.
This role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program, and coveted employee discounts for Sony products. This role may also be eligible for a bonus package.
Please note, for example, if you are based out of Seattle, the estimated base pay range for this role is between $144,000 and $217,000 USD.
Background Check
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
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