Unity character modeling, rigging and progressive aging
Goodies is an independent life simulation game in Unity. We are looking for help with character modeling and a reliable rigging/animation pipeline.
We currently use Character Customizer:
https://assetstore.unity.com/packages/tools/game-toolkits/character-customizer-241861
There are two related areas of work:
- Review the existing setup and improve animation compatibility on customized characters, especially hand/finger poses, grips, deformation and contact with objects.
- Plan and create human character models from infant through adult, with progressive aging and a recognizable identity as each character grows. The direction is grounded, everyday people with varied faces and proportions. The models should preserve compatibility with our customization system.
You may focus on modeling, rigging/technical animation, or both. Working alongside another specialist is fine.
We would like to begin with a small, separately quoted assessment or representative test before agreeing to a larger scope. Please share relevant human character or Unity examples, which part of the work you can handle, your availability and hourly rate, and your proposed first step with an estimated cost and turnaround. The final budget and schedule will be agreed after reviewing proposals.
This is a remote indie project, so a practical, affordable approach in stages is important.
Project: https://simgoodie.com/
Contact: Alexander
- Hiring as
- Individual
- Hiring stage
- I will possibly make a paid hire
- Work type
- Single job, potential follow-up
- Experience level
- Junior
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