Available to hire
I am a professional and highly motivated game developer with over 15 years of experience in game development, specializing in Unity and C#, focusing on building and improving gameplay mechanics, integrating Live Ops, and designing scalable and stable project architecture.
I value clean code and clear architecture, and I strive to find simple solutions to complex problems while staying results-oriented. As a team player, I am open, friendly, and able to foster a collaborative environment where goals are achieved efficiently.
Skills
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Language
English
Advanced
Russian
Fluent
Spanish; Castilian
Beginner
Work Experience
Unity Developer at Triple Dot Studios
October 1, 2024 - October 6, 2025Designed, implemented, and optimized gameplay features and Live Ops events that improved player engagement and retention. Acted as feature owner on major game mechanics (Polaroid Journal, Timed Levels, Connected Tiles). Built and refined internal tools (localization automation, level editor improvements) that streamlined workflows and reduced production overhead. Contributed to release management, bug fixing, and code reviews, ensuring code quality, maintainability, and alignment with SOLID principles, Clean Code, and design patterns.
Unity Developer at High Core Games
January 1, 2021 - October 6, 2025Provided technical guidance during product design activities, including prototyping and testing. Optimized existing code base for improved performance on mobile platforms.
Junior Unity Developer at Icon Games
June 1, 2017 - October 6, 2025Optimization, Git, Unity, prototyping; used game engine features to develop prototypes for hyper-casual games. Built and tested game features with Unity, improving stability and performance.
C++ Developer at Oyster Bay Media
December 1, 2007 - October 6, 2025Project: Air Simmer — an add-on to Microsoft Flight Simulator. Wrote logic for different aircraft subsystems (pneumatic systems, braking, TCAS, GPWS, sounds, etc.).
C++ Developer at Melesta
December 1, 2007 - October 6, 2025Primary game play developer on Farm Frenzy; implemented game logic and core gameplay features for multiple mobile titles.
Unity Developer at Triple Dot Studios
October 1, 2024 - October 6, 2025Designed and implemented major gameplay features and Live Ops events; acted as feature owner on major gameplay features; created and introduced internal tools to boost team efficiency; contributed to release management, bug fixes, and code quality improvements.
Unity Developer at High Core Games
January 1, 2021 - October 6, 2025Provided technical guidance during product design activities, including prototyping and testing; monitored application performance metrics; optimized codebase for mobile platforms; improved gameplay fluidity and stability.
Unity Developer at BP Mobile
January 1, 2020 - October 6, 2025Prototyped and tested multiple hyper-casual game concepts; validated ideas with product managers; developed production-ready prototypes; iterated on gameplay mechanics and integrated mobile platform features.
Junior Unity Developer at Icon Games
October 1, 2018 - October 6, 2025Optimized gameplay, contributed to improvement of game mechanics, and collaborated on building live ops.
C++ Game Developer at Freelance Minsk
June 1, 2017 - October 6, 2025Developed game mechanics and core gameplay features for multiple mobile games; worked directly with clients to translate documentation and artwork into working code; built prototypes and shipped features.
C++ Developer (Remote) at Oyster Bay Media
December 1, 2009 - October 6, 2025Worked on the 'Air Simmer' project (add-on for Microsoft Flight Simulator); implemented logic for avionics subsystems including pneumatics, braking, TCAS, ground proximity warnings, sounds, and fuel systems.
C++ Developer (Remote) at Melesta
December 1, 2007 - October 6, 2025Primary C++ game programming role on the Air Simmer project; contributed to cockpit subsystem logic and game mechanics.
C++ Developer at MirUnity / Multu zhanroviy Igrovoi
June 1, 2014 - October 6, 2025Early Unity-related development work and prototyping for mobile games; contributed to gameplay features and core mechanics.
C++ Developer (Freelance) at Freelance
January 1, 2014 - October 6, 2025Developed game mechanics and core gameplay features for multiple mobile games; worked with clients to translate documentation and assets into working code; prototyped and shipped features.
C++ Developer (Remote) at Oyster Bay Media
December 1, 2009 - October 6, 2025Worked on the Air Simmer project; implemented logic for cockpit subsystems including pneumatics, braking, TCAS, ground proximity warnings, sounds, and fuel systems.
C++ Developer (Remote) at Melesta
December 1, 2007 - October 6, 2025Primary C++ game programming role on the Air Simmer project; contributed to cockpit subsystem logic and game mechanics.
Unity Developer at Triple Dot Studios
October 1, 2024 - October 6, 2025Designed, implemented, and optimized gameplay features and Live Ops events that improved player engagement and retention. Acted as feature owner on major gameplay features: Polaroid Journal, Timed Levels, and Connected Tiles. Created and introduced internal tools (localization automation, level editor improvements) that boosted team efficiency and remain in use. Initiated and implemented new team processes that became part of the company’s standard workflow.
Unity Developer at High Core Games
January 1, 2021 - October 6, 2025Provided technical guidance during product design activities, including prototyping and testing. Monitored application performance metrics during development to identify bottlenecks and areas for improvement. Optimized existing codebase for better performance on mobile platforms. Ensured smooth integration of gameplay features into core game loop.
Unity Developer at BP Mobile
October 1, 2018 - October 6, 2025Prototyped and tested multiple hyper-casual game concepts; validated ideas with product managers; evolved prototypes into production-ready versions. Iterated on gameplay mechanics and features, delivering timely updates. Optimized game performance to ensure smooth gameplay on mobile devices.
Junior Unity Developer at Icon Games
June 1, 2017 - October 6, 2025Implemented gameplay features, contributed to prototypes, and collaborated with designers to refine interactions. Participated in code reviews and bug fixes to maintain code quality and reliability.
C++ Developer at Melesta
December 1, 2009 - October 6, 2025Implemented game mechanics and core gameplay features for multiple mobile games using C++ in a custom engine. Contributed to performance optimizations and cross-platform functionality.
C++ Developer at Oyster Bay Media
December 1, 2007 - October 6, 2025Remote C++ developer on the Air Simmer project (add-on to Microsoft Flight Simulator). Implemented game logic in a custom engine, including subsystems for aircraft behavior, TCAS, GPWS, sounds, and other gameplay components.
Unity Developer at TripleDot Studios
October 1, 2024 - October 18, 2025Designed, implemented, and optimized gameplay features and Live Ops events that improved player engagement and retention. Acted as feature owner on major gameplay mechanics (Polaroid Journal, Timed Levels, Connected Tiles). Created internal tools for localization automation, level editor improvements, and workflow optimization. Contributed to release management, bug fixes, and code reviews, ensuring code quality, maintainability, and alignment with SOLID principles, Clean Code, and design patterns.
Unity Developer at High Core Games
January 1, 2021 - October 18, 2025Provided technical guidance during product design activities, including prototyping and testing. Monitored application performance metrics during development to identify bottlenecks and optimize the codebase for mobile performance.
Unity Developer at BP Mobile
January 1, 2020 - October 18, 2025Prototyped and tested multiple hyper-casual game concepts, validated ideas with product managers. Developed production-ready prototypes and iterated on gameplay mechanics and features.
Junior Unity Developer at Icon Games
October 1, 2018 - October 18, 2025Optimisation, Git, and Unity; fast prototyping. Worked on hyper-casual games.
Freelance C++ Developer at Freelance (Self-employed) Minsk, Belarus
June 1, 2017 - October 18, 2025Implemented game logic using C++ in the custom engine. Developed game mechanics and core gameplay features for multiple mobile games. Achieved project objectives in technical and design areas.
Developer at Multuzhanrovi Igroviti Minsk, Belarus
June 30, 2014 - October 18, 2025Developed game mechanics and core gameplay features for multiple mobile games; worked on network interactions.
C++ Developer (Remote) at Oyster Bay Media
December 31, 2009 - October 18, 2025Project: Air Simmer; wrote logic for different aircraft subsystems (pneumatics, braking, TCAS, GPWS, etc.) and implementations across subsystems.
C++ Developer (Remote) at Melesta
December 31, 2007 - October 18, 2025Project: Farm Frenzy; primary C++ game play developer in this project. Implemented core gameplay features.
Education
Bachelor's degree in Computer Science at Brest State Technical University, Belarus
January 1, 2000 - January 1, 2005Bachelor's degree in Computer Science at Southeastern State University, Belarus
January 1, 2005 - January 1, 2009Bachelor's degree in Computer Science at Brest State Technical University, Belarus
January 1, 2000 - January 1, 2005Course/Training at FABROS
January 1, 2020 - April 1, 2020Bachelor's degree in Computer Science at Brest State Technical University, Belarus
January 1, 2000 - January 1, 2005Bachelor's degree in Computer Science at Brest State Technical University, Belarus
January 1, 2000 - April 1, 2005Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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