I’m a concept artist with a strong architectural background and over four years of experience working across the game industry. I specialize in environment concept art, world-building, and city planning, using both 2D and 3D workflows to create believable, functional spaces. My work spans multiple genres, from RPGs and FPS to casual and F2P titles and I enjoy collaborating closely with art directors, VFX artists, and 3D teams to keep visuals cohesive and production-ready
Before moving fully into games, I studied and worked in architecture, which shaped the way I approach scale, structure, and spatial storytelling. That foundation helps me think beyond individual assets and focus on how environments actually function and feel. I’ve also led and mentored teams, given constructive feedback, and helped define visual direction on projects. I’m always looking to grow, refine my craft, and contribute to worlds that feel immersive, grounded, and memorable
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