I’m a concept artist with a strong architectural background and over four years of experience working across the game industry. I specialize in environment concept art, world-building, and city planning, using both 2D and 3D workflows to create believable, functional spaces. My work spans multiple genres, from RPGs and FPS to casual and F2P titles and I enjoy collaborating closely with art directors, VFX artists, and 3D teams to keep visuals cohesive and production-ready Before moving fully into games, I studied and worked in architecture, which shaped the way I approach scale, structure, and spatial storytelling. That foundation helps me think beyond individual assets and focus on how environments actually function and feel. I’ve also led and mentored teams, given constructive feedback, and helped define visual direction on projects. I’m always looking to grow, refine my craft, and contribute to worlds that feel immersive, grounded, and memorable

Beqa Kasrashvili

I’m a concept artist with a strong architectural background and over four years of experience working across the game industry. I specialize in environment concept art, world-building, and city planning, using both 2D and 3D workflows to create believable, functional spaces. My work spans multiple genres, from RPGs and FPS to casual and F2P titles and I enjoy collaborating closely with art directors, VFX artists, and 3D teams to keep visuals cohesive and production-ready Before moving fully into games, I studied and worked in architecture, which shaped the way I approach scale, structure, and spatial storytelling. That foundation helps me think beyond individual assets and focus on how environments actually function and feel. I’ve also led and mentored teams, given constructive feedback, and helped define visual direction on projects. I’m always looking to grow, refine my craft, and contribute to worlds that feel immersive, grounded, and memorable

Available to hire

I’m a concept artist with a strong architectural background and over four years of experience working across the game industry. I specialize in environment concept art, world-building, and city planning, using both 2D and 3D workflows to create believable, functional spaces. My work spans multiple genres, from RPGs and FPS to casual and F2P titles and I enjoy collaborating closely with art directors, VFX artists, and 3D teams to keep visuals cohesive and production-ready

Before moving fully into games, I studied and worked in architecture, which shaped the way I approach scale, structure, and spatial storytelling. That foundation helps me think beyond individual assets and focus on how environments actually function and feel. I’ve also led and mentored teams, given constructive feedback, and helped define visual direction on projects. I’m always looking to grow, refine my craft, and contribute to worlds that feel immersive, grounded, and memorable

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Skills

Experience Level

Expert

Language

Georgian
Fluent
English
Fluent

Work Experience

Senior Concept Artist at Ringtail Interactive Studio
January 1, 2024 - January 1, 2025
Led concept art development for game projects; created environment concepts, props, and character designs; mentored junior artists and maintained a consistent visual style; collaborated with art directors, VFX, and 3D teams to streamline workflows.
Lead Concept Architect at Theatre of Marionettes-Georgia
January 1, 2021 - January 1, 2024
Led concept design for theatre puppetry productions; produced architectural concept visuals for stage environments; coordinated with directors on artistic direction and spatial planning.
Architect/Illustrator at Landschaftsarchitektur GmbH
January 1, 2019 - January 1, 2020
Designed environmental concepts, structures, and props for city expansions; supported city planning systems with visual assets; collaborated with multi-disciplinary teams.
Architect/Illustrator at Landschaftsarchitektur GmbH
January 1, 2014 - January 1, 2018
Designed environmental concepts, structures, and props for city expansions; supported city planning systems with visual assets; collaborated with multi-disciplinary teams.

Education

Master's Degree in Urban Architecture at Urban Architecture State Academy of Art
January 1, 2018 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Real Estate & Construction, Professional Services