I'm Quantasia Ricks, a creative and detail-oriented 3D artist supported by a Certificate in 3D Arts from Full Sail University. I specialize in building digital models, environments, and animations, applying advanced texturing and lighting techniques with industry-standard software. I thrive in collaborative, deadline-driven environments, value feedback and iterative revisions, and am passionate about bringing 3D art principles to innovative, real-world projects.

Quantasia Ricks

I'm Quantasia Ricks, a creative and detail-oriented 3D artist supported by a Certificate in 3D Arts from Full Sail University. I specialize in building digital models, environments, and animations, applying advanced texturing and lighting techniques with industry-standard software. I thrive in collaborative, deadline-driven environments, value feedback and iterative revisions, and am passionate about bringing 3D art principles to innovative, real-world projects.

Available to hire

I’m Quantasia Ricks, a creative and detail-oriented 3D artist supported by a Certificate in 3D Arts from Full Sail University. I specialize in building digital models, environments, and animations, applying advanced texturing and lighting techniques with industry-standard software.

I thrive in collaborative, deadline-driven environments, value feedback and iterative revisions, and am passionate about bringing 3D art principles to innovative, real-world projects.

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Work Experience

Game Artist at Flower- Florida
October 1, 2024 - November 1, 2025
Designed and textured a 15+ asset interior environment in Autodesk Maya, including furniture, décor, and architectural elements. Applied 6+ custom light sources in Maya to simulate natural daylight and artificial lighting for a balanced, immersive atmosphere. Built and optimized 20+ unique materials/shader networks, achieving accurate surface qualities for wood, metal, fabric, and glass.
Asset Artist at Ax with log
October 1, 2024 - November 1, 2025
Designed 1 high-detail 3D asset with a team of 3 Maya in order to create an immersive, game-ready character model. Collaborated on 1 visual project with a team of 4 leveraging Unity and Blender in order to integrate optimized 3D assets into an interactive environment. Applied 6+ custom light sources in Maya to simulate both natural daylight and artificial lighting for a balanced, immersive atmosphere. Developed 1 stylized 3D model with a team of 2 operating Substance Painter and Blender in order to enhance visual storytelling through textures and lighting.
Asset Artist at Chair
October 1, 2024 - November 1, 2025
Designed and textured a 15+ asset interior environment in Autodesk Maya, including furniture, décor, and architectural elements. Modeled a high-detail gaming chair using Maya 2025 in order to demonstrate clean topology, accurate proportions, and real-world scale for production-ready assets. Applied 6+ custom light sources in Maya to simulate both natural daylight and artificial lighting for a balanced, immersive atmosphere.

Education

Certificate in 3-D Arts at Full Sail University
January 11, 2030 - November 1, 2025

Qualifications

Certificate in 3-D Arts
January 11, 2030 - November 1, 2025

Industry Experience

Media & Entertainment, Software & Internet, Gaming, Other
    paper 0fficiallytasia4.artstation.com

    A dedicated 3D modeler and traditional artist with strong eye for detail and a passion for creating visual engaging digital assets. Skilled both hard-surface modeling and artistic fundamentals, delivering clean, production- ready models supported by strong traditional drawing techniques. Experienced in developing props and objects that enhance world- building .