I'm a sound supervisor, sound designer, and Dolby Atmos mixer based in Mexico City, with 10+ years creating and supervising audio for film, video games, and interactive media. I operate my own professional 7.1.4 Dolby Atmos studio, where I mix immersive audio for a wide range of clients and formats. What I can do for your project: *Sound Design & Editing: original SFX, atmospheres, and clean, professional dialogue/audio editing built to reinforce the story. *Full Audio Production for Film/AV: sound supervision, sound design, foley, dialogue editing/ADR, and final mix, a complete pipeline from concept to master. *Musical Composition: original scores and music for film and games. *Game Audio: sound design, music, and implementation-ready assets that define a game's sonic identity. *Mixing: stereo up to 7.1, delivered to broadcast/streaming/cinema standards. *Dolby Atmos & Ambisonics: music and film mixing/mastering in Dolby Atmos, plus spatial audio for VR/AR and 360° video. *Binaural Mix: 3D audio for headphones ideal for advertising, podcasts, and digital content.

Quetzalcoatl Gutierrez

I'm a sound supervisor, sound designer, and Dolby Atmos mixer based in Mexico City, with 10+ years creating and supervising audio for film, video games, and interactive media. I operate my own professional 7.1.4 Dolby Atmos studio, where I mix immersive audio for a wide range of clients and formats. What I can do for your project: *Sound Design & Editing: original SFX, atmospheres, and clean, professional dialogue/audio editing built to reinforce the story. *Full Audio Production for Film/AV: sound supervision, sound design, foley, dialogue editing/ADR, and final mix, a complete pipeline from concept to master. *Musical Composition: original scores and music for film and games. *Game Audio: sound design, music, and implementation-ready assets that define a game's sonic identity. *Mixing: stereo up to 7.1, delivered to broadcast/streaming/cinema standards. *Dolby Atmos & Ambisonics: music and film mixing/mastering in Dolby Atmos, plus spatial audio for VR/AR and 360° video. *Binaural Mix: 3D audio for headphones ideal for advertising, podcasts, and digital content.

Available to hire

I’m a sound supervisor, sound designer, and Dolby Atmos mixer based in Mexico City, with 10+ years creating and supervising audio for film, video games, and interactive media.
I operate my own professional 7.1.4 Dolby Atmos studio, where I mix immersive audio for a wide range of clients and formats.
What I can do for your project:

*Sound Design & Editing: original SFX, atmospheres, and clean, professional dialogue/audio editing built to reinforce the story.
*Full Audio Production for Film/AV: sound supervision, sound design, foley, dialogue editing/ADR, and final mix, a complete pipeline from concept to master.
*Musical Composition: original scores and music for film and games.
*Game Audio: sound design, music, and implementation-ready assets that define a game’s sonic identity.
*Mixing: stereo up to 7.1, delivered to broadcast/streaming/cinema standards.
*Dolby Atmos & Ambisonics: music and film mixing/mastering in Dolby Atmos, plus spatial audio for VR/AR and 360° video.
*Binaural Mix: 3D audio for headphones ideal for advertising, podcasts, and digital content.

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Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

University Professor at Amerike / ENAM
February 4, 2019 - December 2, 2025
Teaching: Lead instructor for Sound Design and Immersive Audio courses. Development of official curricula with SEP certification Mentor and thesis committee member for student projects and degree completions
Sound Supervisor / Mixer at Quetzalcoatl
September 11, 2017 - Present
*Sound Supervision: Strategic project direction from concept phase through quality control and master delivery. *Leadership and coordination of the sound department. *Workflow Implementation: Optimized workflows and stage planning across pre-production, production, and post-production. *Mixing in stereo, surround, Dolby Atmos, binaural, Ambisonics, and more, for various media and platforms, with deliverables meeting loudness standards. *Audio Systems: Design and operation of multichannel systems for domes, video mapping, and large-scale multimedia experiences.
Sound Designer at Quetzalcoatl
December 29, 2013 - Present
*Sound design for film, video games, and advertising. *Audio Production: music, atmospheres, foley, effects, dialogue editing, and soundscapes. *Location Sound: Location sound recording for film, television, and documentaries. *Recording and library creation. *Audio Editing: Dialogue cleanup, technical restoration, and session assembly for post-production. *Artistic Projects: Participation in experimental works and artistic projects.

Education

Diploma in Digital Audio Production at DEVE Studios
January 1, 2008 - January 1, 2009
Pro Tools 101 Certification (v7.1) at Pro Tools Certification
January 1, 2008 - July 5, 2026
Audio Engineering at GM Arte ll (Guadalajara)
January 1, 2010 - January 1, 2012

Qualifications

Diploma in Digital Audio Production
January 1, 2008 - January 1, 2009
Pro Tools 101 Certification (v7.1)
January 1, 2008 - July 5, 2026

Industry Experience

Media & Entertainment, Professional Services, Education