Poorna Raavi
Hi, I’m Poorna Raavi, a CS professional blending software engineering with 3D visualization and VR/AR to build cross‑platform tools.
About
Hi, I’m Poorna Raavi, a CS professional blending software engineering with 3D visualization and VR/AR to build cross‑platform tools. I enjoy turning complex data and physics into intuitive visuals that help teams train smarter and safer.
I’m currently pursuing an MSc in Computer Science at Clarkson University, with hands-on experience building visualization tools for Olympic training and VR/Android applications. I thrive in collaborative environments and love turning challenging problems into immersive, user-friendly experiences.
- 3 years' experience
- Joined January 2026
Skills· 40
Unity 3D
Flutter
Android- Dart
C#
Python
Java- 3D Animation
- 3D Design
C++Kotlin
JavaScript- Adobe After Effects
HTML5
PyTorch- SQL
PostgreSQL
TensorFlow
MySQL- Web Design
Adobe Photoshop
GitHub
Figma
Docker
Adobe Premiere Pro- Data Visualization
CSS
Blender- MongoDB
- Data Science
- Tableau
AWS- React JS
Node.js- API
Autodesk Maya
GitHub CoPilot
Kubernetes
Jira
GraphQL
Languages
- EnglishFluent
Industry experience
- Software & Internet
- Gaming
- Education
- Healthcare
- Media & Entertainment
- Professional Services
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Work experience· 8 roles
Architecting a cross-platform visualization tool using Unity and C# for the U.S. Olympic Luge, focusing on high-fidelity 3D rendering and real-time performance optimization. Collaborating with Aerospace & Mechanical Engineering departments to translate complex physics data into intuitive visual interfaces, ensuring 100% accuracy for Olympic athlete training. Expanding pipeline for international tracks (incl. Spain’s Olympic-grade course), enabling early remote practice opportunities.
Co-authored: Deployed MobileNetV3 on Oculus Quest 2 (Android-based), achieving real-time inference (<10ms) for pediatric age estimation to automate VR safety protocols.
Co-authored: Engineered a VR gait assessment system on Meta Quest 3 for the Dept. of Physical Health; implemented low-latency motion tracking to analyze walking dysfunctions.
Education· 6
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