Hi, I’m Rachael Mipro, a development artist focused on creating immersive 3D environments and assets. I enjoy blending modeling, texturing, lighting, and composition to support storytelling and bring ideas to life. I thrive in collaborative teams and enjoy turning concepts into polished visuals using a workflow that spans Maya, Blender, Substance Painter, and Unreal Engine. I’m detail-oriented, curious, and always eager to learn new techniques. When I’m not at the workstation, you’ll find me drawing, painting, swimming, or cooking, always exploring ways to push my craft forward.

Rachael Mipro

Hi, I’m Rachael Mipro, a development artist focused on creating immersive 3D environments and assets. I enjoy blending modeling, texturing, lighting, and composition to support storytelling and bring ideas to life. I thrive in collaborative teams and enjoy turning concepts into polished visuals using a workflow that spans Maya, Blender, Substance Painter, and Unreal Engine. I’m detail-oriented, curious, and always eager to learn new techniques. When I’m not at the workstation, you’ll find me drawing, painting, swimming, or cooking, always exploring ways to push my craft forward.

Available to hire

Hi, I’m Rachael Mipro, a development artist focused on creating immersive 3D environments and assets. I enjoy blending modeling, texturing, lighting, and composition to support storytelling and bring ideas to life. I thrive in collaborative teams and enjoy turning concepts into polished visuals using a workflow that spans Maya, Blender, Substance Painter, and Unreal Engine.

I’m detail-oriented, curious, and always eager to learn new techniques. When I’m not at the workstation, you’ll find me drawing, painting, swimming, or cooking, always exploring ways to push my craft forward.

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Language

English
Fluent

Work Experience

Dog Walker/ Pet Sitter at Self-employed
August 1, 2022 - Present
Interacted with clients to meet them and their pets, discussing routines, locations, and special needs. Supplied regular updates with pictures and assuring messages about their pets' safety and wellbeing. Ensured pets were fed, exercised, and received any necessary medication as instructed by the owners. Developed a trusting relationship with both the pets and their owners, ensuring a stress-free experience for all parties involved.
Dog Handler at Pawlins/ Canine Crews
March 1, 2023 - March 1, 2025
Monitored dogs' behaviors and body language, reacting quickly to prevent incidents and assure safety. Provided one-on-one services with playful engagements and tailored activities. Cleaned and tidied areas of the facility, ensuring a hygienic and comfortable environment for the dogs. Restocked supplies as needed to sustain a well-equipped facility.
Pharmacy Cashier at NOLA Discount Pharmacy
November 1, 2020 - June 1, 2022
Handled customers' cash and card payments efficiently, ensuring accurate transactions. Answered phone calls and communicated clearly with customers to better understand their needs. Assisted customers in the store with product inquiries and provided knowledgeable answers. Maintained a clean and organized cashier area to ensure a pleasant shopping experience.
Environment Artist at Living Room (Academic Project)
August 1, 2025 - August 1, 2025
Blocked out walls, ceiling, and furniture with basic shapes in Maya to determine depth, height, and width. Modeled 54 objects and cloned 14 similar objects. Added 3 extra edges and moved vertices to pillows, seating furniture, vases, and trim to create unique shapes. Arranged 4 area lights at different angles, intensities, and temperatures rendering accordingly. Mapped UVs for each object to apply textures.
Environment Artist at Staircase with Wine Shelf (Academic Project)
June 1, 2025 - July 1, 2025
Blocked out staircase and shelves with basic shapes to calculate height, depth, and width. Modeled 41 objects and created duplications of 16 similar objects. Extruded base of stairs, barrels, and wine bottles to create dimension and detail. Arranged 4 area lights and 2 directional lights at different angles and intensities. Optimized UVs for each object to incorporate textures.
Environment Artist at Closeup Kitchen (Academic Project)
June 1, 2025 - June 1, 2025
Blocked out scene in Maya with basic shapes to determine its depth, height, and width. Modeled 37 objects and duplicated 9 similar objects. Designed 12 unique shapes to objects on shelves and countertop. Organized 12 ambient lights to arrow sign at a certain intensity and temperature. Applied 2 area lights to full scene at an intensity to enhance shadows. Exported 20 textures from Substance Painter to model in Maya.
Environment Artist at Living Room - Remote
August 1, 2025 - August 1, 2025
Blocked out walls, ceiling, and furniture with basic shapes in Maya to determine depth, height, and width. Modeled 54 objects and cloned 14 similar objects. Added 3 extra edges and moved vertices to pillows, seating furniture, vases, and trim to create unique shapes. Arranged 4 area lights at different angles, intensities, and temperatures. Mapped UVs for each object to apply textures to the model.
Environment Artist at Staircase with Wine Shelf - Remote
June 1, 2025 - July 1, 2025
Blocked out staircase and shelves with basic shapes to calculate its height, depth, and width. Modeled 41 objects and created duplications of 16 similar objects. Extruded base of stairs, barrels, and wine bottles to create dimension and detail. Arranged 4 area lights and 2 directional lights at different angles and intensities. Optimized UVs for each object to incorporate textures to model.
Environment Artist at Closeup Kitchen - Remote
June 1, 2025 - June 1, 2025
Blocked out scene in Maya with basic shapes to determine its depth, height, and width. Modeled 37 objects and duplicated 9 similar objects. Designed 12 unique shapes for objects on shelves and countertop. Organized 12 ambient lights to an arrow sign at a certain intensity and temperature. Applied 2 area lights to the full scene at an intensity to enhance shadows. Exported 20 textures from Substance Painter to model in Maya.

Education

Bachelor of Science in Computer Animation at Full Sail University
January 11, 2030 - October 1, 2025
Bachelor of Science in Computer Animation (B.S.) at Full Sail University
January 11, 2030 - October 1, 2025
Bachelor of Science in Computer Animation (B.S.) at Full Sail University, Winter Park FL
January 11, 2030 - October 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Healthcare, Retail, Professional Services