3D artist specializing in hard-surface and organic modeling, UV unwrapping, and texturing. I create engine-ready environment assets with a focus on cohesive style, efficient workflows, and strong visual quality. I’ve contributed to multiple environment art projects by building level props and modular pieces, producing cel-shaded hand-painted textures, and optimizing older assets for realtime engines through collaboration with art leads and other artists.

Rachel Vong

3D artist specializing in hard-surface and organic modeling, UV unwrapping, and texturing. I create engine-ready environment assets with a focus on cohesive style, efficient workflows, and strong visual quality. I’ve contributed to multiple environment art projects by building level props and modular pieces, producing cel-shaded hand-painted textures, and optimizing older assets for realtime engines through collaboration with art leads and other artists.

Available to hire

3D artist specializing in hard-surface and organic modeling, UV unwrapping, and texturing. I create engine-ready environment assets with a focus on cohesive style, efficient workflows, and strong visual quality.

I’ve contributed to multiple environment art projects by building level props and modular pieces, producing cel-shaded hand-painted textures, and optimizing older assets for realtime engines through collaboration with art leads and other artists.

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Work Experience

Environment Artist at Mystic Die – Reconnection
June 1, 2026 - July 1, 2026
Evaluated older assets to ensure they were engine ready. Collaborated with other artists and the Art Lead to maintain a cohesive art style across the environment. Supported the overall environment production by aligning assets with technical and visual requirements for realtime use.
Environment Artist at Sentinel Games – S.O.R.N.
January 1, 2026 - May 1, 2026
Created props for game levels and supported environment dressing. Used opacity and opaque maps for texture workflows. Utilized trim sheets to efficiently build rooms and tunnels while maintaining consistent materials and style.
Environment Artist at Dreamstatic Games – Mechanisoul
August 1, 2025 - December 1, 2026
Created floors, walls, and ceilings for all levels. Produced hand-painted textures tailored to a cel-shaded visual style. Designed additional debris and props to enhance level detail and storytelling while ensuring assets fit the project’s art direction.

Education

B.A. Digital Media – Game Design at University of Central Florida
January 1, 2022 - May 1, 2026
A.A. Digital Media at Florida Gulf Coast University
January 1, 2021 - May 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment