Hi, I'm Rafi Emilio Alam. I’m a Senior Systems Engineer and game designer based in New York, specializing in gameplay architecture, real-time AI integration, and end-to-end product development for console, PC, and VR titles. I love shipping scalable systems, collaborating across UX, art, and engineering to push immersive experiences forward. Over the past decade I’ve built and shipped VR titles, managed certification and deployment workflows, and led platform integrations. I’m passionate about performance optimization, refactoring legacy systems for better scalability and stability, and turning ideas into live, revenue-generating products with cross-functional teams.

Rafi Emilio Alam

Hi, I'm Rafi Emilio Alam. I’m a Senior Systems Engineer and game designer based in New York, specializing in gameplay architecture, real-time AI integration, and end-to-end product development for console, PC, and VR titles. I love shipping scalable systems, collaborating across UX, art, and engineering to push immersive experiences forward. Over the past decade I’ve built and shipped VR titles, managed certification and deployment workflows, and led platform integrations. I’m passionate about performance optimization, refactoring legacy systems for better scalability and stability, and turning ideas into live, revenue-generating products with cross-functional teams.

Available to hire

Hi, I’m Rafi Emilio Alam. I’m a Senior Systems Engineer and game designer based in New York, specializing in gameplay architecture, real-time AI integration, and end-to-end product development for console, PC, and VR titles. I love shipping scalable systems, collaborating across UX, art, and engineering to push immersive experiences forward.

Over the past decade I’ve built and shipped VR titles, managed certification and deployment workflows, and led platform integrations. I’m passionate about performance optimization, refactoring legacy systems for better scalability and stability, and turning ideas into live, revenue-generating products with cross-functional teams.

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Language

English
Fluent

Work Experience

Senior Systems Engineer at Lite Sport / Arix Health (formerly Lite Boxer)
January 1, 2020 - Present
Led development of core gameplay systems and UX/UI across multiple VR titles for Meta Quest, focusing on performance optimization, cross-platform integration, and platform certification. Owned major runtime systems, architecture, and deployment; collaborated across design, art, animation, and production teams; integrated third-party SDKs and platform services; optimized CPU/GPU/memory for VR hardware constraints; refactored legacy code to improve scalability and stability. Implemented AI integration pipelines and real-time voice interfaces inside Unity runtimes.
Game Designer & Developer at Arcade Distillery
January 1, 2018 - January 1, 2020
Led engineering and gameplay implementation for Paradise Island (PlayStation 4 — March 5, 2019). Owned gameplay systems, runtime architecture, UI implementation, and platform integration. Collaborated cross-functionally with art, animation, and writing teams. Supported console certification and deployment workflows.
Co-Founder / Game Designer / Engineer at Muifwego
January 1, 2015 - Present
Independent founder shipping Don't Bite Me Bro! on PlayStation 4 and Steam. Owned gameplay systems, runtime architecture, UI/UX implementation, engineering, optimization, and deployment. Managed full console certification and publishing lifecycle; built modular systems enabling rapid iteration and post-launch updates; collaborated on character concept art while delivering all technical and production systems.

Education

BFA at Parsons School of Design
January 1, 2013 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment