Hi, I’m Pornthep 'Rain', a game design student at UC Irvine, passionate about crafting meaningful and player-centered experiences. I’m driven by collaboration and iterative design, translating ideas into gameplay that resonates with players. Hi, during internships at Garena, Thermite Publishing, and MAD Virtual Reality Studio, I designed gameplay systems, level designs, and UX, led prototyping efforts, and contributed to cross-functional teams across mobile and PC/console projects. I’m excited to keep building compelling worlds and playable experiences that connect with players.

Pornthep Athkravisoonthorn

Hi, I’m Pornthep 'Rain', a game design student at UC Irvine, passionate about crafting meaningful and player-centered experiences. I’m driven by collaboration and iterative design, translating ideas into gameplay that resonates with players. Hi, during internships at Garena, Thermite Publishing, and MAD Virtual Reality Studio, I designed gameplay systems, level designs, and UX, led prototyping efforts, and contributed to cross-functional teams across mobile and PC/console projects. I’m excited to keep building compelling worlds and playable experiences that connect with players.

Available to hire

Hi, I’m Pornthep ‘Rain’, a game design student at UC Irvine, passionate about crafting meaningful and player-centered experiences. I’m driven by collaboration and iterative design, translating ideas into gameplay that resonates with players.

Hi, during internships at Garena, Thermite Publishing, and MAD Virtual Reality Studio, I designed gameplay systems, level designs, and UX, led prototyping efforts, and contributed to cross-functional teams across mobile and PC/console projects. I’m excited to keep building compelling worlds and playable experiences that connect with players.

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Language

English
Fluent
Thai
Fluent

Work Experience

Strategy and Production Intern at Garena (SEA Limited)
May 1, 2025 - September 1, 2025
Designed, prototyped and created demos with Free Fire, Garena’s flagship IP, based on market data. Rotated across teams for major titles Call of Duty: Mobile, Arena of Valor, FIFA Mobile, gaining cross-genre experience in development and publishing. Collaborated with the strategy team to support Garena’s push into the PC and console markets, beyond its mobile success. Scouted and evaluated local indie studios for potential investment and publishing deal.
Publishing Intern at Thermite Publishing
August 1, 2024 - September 1, 2024
Analyzed game market trends and monetization strategies in the Chinese gaming industry, focusing on mobile and indie titles. Designed and coordinated marketing and publishing tasks, ensuring smooth communication and timely execution. Assisted in localization and publishing efforts to tailor games for Chinese audiences, ensuring cultural and regulatory alignment.
Game Designer Intern at MAD Virtual Reality Studio
July 1, 2024 - August 1, 2024
Gameplay design, level layout, and debugging using Unity and C#. Collaborated with artists and programmers to ensure alignment between creative and technical components during development cycles. Came up with engaging and innovative mechanics for prototypes and live game features. Rapid prototyping and user testing to iterate on gameplay ideas.

Education

Bachelor's in Game Design and Interactive Media at University of California, Irvine
September 1, 2023 - June 1, 2027

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education