Hi, I'm Rajashakar Boinpally, a senior animator with over 14 years of experience in 3D character animation. I’m proficient in Autodesk Maya for hard and organic modeling, with strong skills in camera movements and digital art. I hold a Bachelor of Fine Arts and am an Australian permanent resident. I've contributed to preproduction through final edit across multiple studios in India, including lip-sync work, layout, and animation libraries. I thrive in collaborative teams, deliver on deadlines, and am seeking a senior animation role where I can bring expressive performances and solid pipeline knowledge to the next project.

Rajashakar Boinpally

Hi, I'm Rajashakar Boinpally, a senior animator with over 14 years of experience in 3D character animation. I’m proficient in Autodesk Maya for hard and organic modeling, with strong skills in camera movements and digital art. I hold a Bachelor of Fine Arts and am an Australian permanent resident. I've contributed to preproduction through final edit across multiple studios in India, including lip-sync work, layout, and animation libraries. I thrive in collaborative teams, deliver on deadlines, and am seeking a senior animation role where I can bring expressive performances and solid pipeline knowledge to the next project.

Available to hire

Hi, I’m Rajashakar Boinpally, a senior animator with over 14 years of experience in 3D character animation. I’m proficient in Autodesk Maya for hard and organic modeling, with strong skills in camera movements and digital art. I hold a Bachelor of Fine Arts and am an Australian permanent resident.

I’ve contributed to preproduction through final edit across multiple studios in India, including lip-sync work, layout, and animation libraries. I thrive in collaborative teams, deliver on deadlines, and am seeking a senior animation role where I can bring expressive performances and solid pipeline knowledge to the next project.

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Language

English
Advanced
Hindi
Advanced

Work Experience

3D Animator at Redefine, Hyderabad, India
June 30, 2023 - July 15, 2025
Integral member of the senior creative team across all show stages, from preproduction (character design, storyboarding) to final edit. Prepared essential character poses and gathered image/video references before production to support the animation team and streamline workflow pressures. Regularly crafted challenging and intricate animations emphasizing character performance, acting details, and shot essence. Maintained continuous communication with production and leadership to ensure adherence to schedules and show deadlines.
Senior Animator / Lip Sync Lead at Discreet Arts, Hyderabad, India
June 30, 2021 - July 15, 2025
Produced authentic animations with convincing performances and lifelike motion. Developed top-tier animation for Disney TV series and the Rugger project, ensuring high quality and adherence to concepts. Collaborated directly with clients to produce exceptional animations based on their vision and concepts. Contributed to creating engaging, story-driven moments within the film's style and pacing through close animation work. Crafted intricate and challenging shots to emphasize character performance, acting details, and shot essence.
Senior Animator / Layout Lead at Brio Studio, Pune, India
March 31, 2021 - July 15, 2025
Proactively anticipated and resolved potential task-related issues while collaborating with Rigging and Pipeline departments to enhance character setup and visual quality. Maintained ongoing communication with production and leadership to ensure schedule adherence and successful meeting of deadlines throughout all show stages. Contributed to preproduction to postproduction stages, including character design, storyboarding, and final editing. Tackled challenging and complex shots emphasizing character performance and shot essence. Balanced creative aspirations with production requirements, ensuring harmony among departments. Developed comprehensive animation libraries for TV shows and contributed to Company IP projects.
3D Animator at DQ Entertainment, Hyderabad, India
October 31, 2020 - July 15, 2025
Created convincing and lifelike animations specializing in character, creature, and rigid body animation. Contributed to significant projects like Puppy Dog Pals Seasons 2 & 3 and Nefertine, showcasing expertise in character animation using Maya 2017. Demonstrated mastery of believable performances and motions within multiple animation projects, ensuring high levels of detail and authenticity.
Animator at Technicolor, Bangalore, India
May 31, 2018 - July 15, 2025
Collaborated with clients to produce high-quality animations based on concepts. Produced top-tier animation for DreamWorks TV series such as 'Puss in Boots' and 'Kung Fu Village.' Contributed to creating engaging, story-driven moments matching film style and pacing. Maintained communication with production and leadership to ensure schedule adherence. Prepared essential character poses and gathered image/video references for character development, easing workload for the animation team.
Junior Animator at DQ Entertainment, Hyderabad, India
April 30, 2016 - July 15, 2025
Generated realistic and compelling animations handling character, creature, and rigid body animation. Applied visual and analytical problem-solving skills to interpret layouts and analyze forms accurately. Proactively identified and resolved task-related issues. Collaborated closely with Rigging and Pipeline departments, offering feedback to improve character setup, visual quality, and tool functionality. Created animation libraries including diverse cycles such as walk, run, idle, quadruped, fly, and crowd for various TV shows.
Intern UI/UX Designer at Elearn Infotech
July 1, 2025 - August 8, 2025
Led the design and development of user interfaces for website-based products and applications, ensuring a seamless and intuitive user experience across multiple devices and platforms. Worked closely with front-end developers to ensure accurate implementation of design specifications, providing ongoing support and clarifications during development. Kept updated with industry trends and emerging IoT and user interface design technologies, incorporating innovative approaches into design solutions. Participated in design critiques, presenting and defending design concepts and providing constructive feedback. Conducted user research and usability testing to understand user needs and behaviors in IoT environments.
3D Animator at Redefine
June 30, 2023 - August 8, 2025
Contributed as a senior creative team member throughout all show stages from preproduction (character design, storyboarding) to final editing. Prepared essential character poses and gathered image/video references to support animation teams and streamline production workflow. Created challenging and intricate animations to highlight character performances, acting details, and shot essence. Maintained continuous communication with production and leadership to adhere to schedules and meet show deadlines.
Senior Animator / Lip Sync Lead at Discreet Arts
June 30, 2021 - August 8, 2025
Produced authentic animations with convincing performances and lifelike motion for Disney TV series and the Rugger project. Collaborated directly with clients to create animations aligned with their vision and concepts. Contributed to engaging, story-driven moments within film style and pacing through close animation work. Delivered intricate shots emphasizing character performance and acting details.
Senior Animator / Layout Lead at Brio Studio
March 31, 2021 - August 8, 2025
Proactively identified and resolved task-related issues while collaborating with Rigging and Pipeline teams to enhance character setups and visual quality. Maintained communication with production and leadership to ensure schedule adherence. Involved in stages from preproduction (character design, storyboarding) to postproduction (final editing). Managed challenging, complex shots emphasizing character performance and shot essence. Balanced creative aspirations with production demands and contributed to animation libraries and company IP projects.
3D Animator at DQ Entertainment
October 31, 2020 - August 8, 2025
Specialized in character, creature, and rigid body animation creating convincing lifelike animations. Contributed to major projects including "PUPPY DOG PALS SEASON 2 & 3" and "NEFERTINE" using Maya 2017. Ensured believable performances and motions across multiple projects with high-level detail and authenticity.
Junior Animator at DQ Entertainment
April 30, 2016 - August 8, 2025
Created realistic animations covering characters, creatures, and rigid bodies. Applied visual and analytical problem-solving within 3D space, interpreting layouts and forms accurately. Collaborated with Rigging and Pipeline departments to improve character setups, visual quality, and tool functionality. Produced animation libraries including diverse cycles such as walk, run, idle, quadruped, fly, and crowd animations for various TV shows.
Animator at Technicolor
May 1, 2018 - August 8, 2025
Collaborated with clients to produce high-quality animations based on client concepts. Contributed to DreamWorks TV series including "Puss in Boots" and "Kung Fu Village," creating engaging, story-driven moments consistent with film style and pacing. Maintained communication with production and leadership for schedule management. Prepared character poses and gathered image/video references to assist animation teams.
3D Animator at Redefine
June 30, 2023 - August 8, 2025
Served as an integral member of the senior creative team across all show stages, from preproduction including character design and storyboarding to final editing. Prepared essential character poses and gathered reference material to support the animation team and streamline workflow. Created challenging and intricate animations emphasizing character performance and acting details. Maintained continuous communication with production and leadership to ensure adherence to schedules and deadlines.
Senior Animator / Lip Sync Lead at Discreet Arts
June 30, 2021 - August 8, 2025
Produced authentic animations with convincing performances and lifelike motion. Developed top-tier animation for Disney TV series and the Rugger project, ensuring high quality and adherence to concepts. Collaborated directly with clients to produce exceptional animations based on their vision. Contributed to creating engaging, story-driven moments aligned to the film’s style and pacing. Crafted intricate shots emphasizing character performance and shot essence.
Senior Animator / Layout Lead at Brio Studio
March 31, 2021 - August 8, 2025
Anticipated and resolved task-related issues while collaborating with Rigging and Pipeline departments to enhance character setup and visual quality. Maintained ongoing communication with production and leadership to ensure schedule adherence. Contributed to all production stages including character design, storyboarding, and final editing. Tackled complex shots focusing on character performance and shot essence. Balanced creative aspirations with production requirements and developed animation libraries for various TV shows and company IP projects.
3D Animator at DQ Entertainment
October 31, 2020 - August 8, 2025
Created convincing and lifelike animations specializing in character, creature, and rigid body animation. Contributed to significant projects such as "PUPPY DOG PALS SEASON 2 & 3" and "NEFERTINE" using Maya 2017. Demonstrated mastery of believable performances and motions across multiple projects. Engaged in comprehensive character animation roles ensuring high detail and authenticity.
Animator at Technicolor
May 1, 2018 - August 8, 2025
Collaborated with clients to produce high-quality animations based on their concepts. Produced animation for DreamWorks TV series including "Puss in Boots" and "Kung Fu Village." Contributed to engaging story-driven moments aligning with film style and pacing. Maintained communication with production and leadership to meet schedules. Prepared key character poses and reference materials to support the animation team.
Junior Animator at DQ Entertainment
April 1, 2016 - August 8, 2025
Generated realistic and compelling animations handling character, creature, and rigid body animation. Applied visual and analytical problem-solving skills in 3D space. Collaborated with Rigging and Pipeline departments by providing feedback to improve character setup and tool functionality. Created animation libraries covering diverse cycles such as walk, run, idle, quadruped, fly, and crowd animations.
3D Animator at Redefine
June 30, 2023 - August 8, 2025
Served as an integral member of the senior creative team across all show stages from preproduction (character design, storyboarding) to final edit. Prepared essential character poses and gathered image/video references before production to support the animation team and streamline workflow pressures. Regularly crafted challenging and intricate animations to emphasize character performance, acting details, and shot essence. Maintained continuous communication with production and leadership, ensuring adherence to schedules and deadlines.
Senior Animator / Lip Sync Lead at Discreet Arts
June 30, 2021 - August 8, 2025
Produced authentic animations with convincing performances and lifelike motion. Developed top-tier animation for Disney TV series and the Rugger project, ensuring high quality and adherence to concepts. Collaborated directly with clients to produce exceptional animations based on their vision and concepts. Contributed to creating engaging, story-driven moments within the film's style and pacing. Crafted intricate and challenging shots to emphasize character performance, acting details and shot essence.
Senior Animator / Layout Lead at Brio Studio
March 31, 2021 - August 8, 2025
Proactively anticipated and resolved potential task-related issues while collaborating with Rigging and Pipeline departments to enhance character setup and visual quality. Maintained ongoing communication with production and leadership to ensure schedule adherence and meeting deadlines during all show stages. Contributed from preproduction through postproduction including character design, storyboarding, and final editing. Tackled challenging and complex shots emphasizing character performance. Balanced creative aspirations with production requirements and developed animation libraries with diverse cycles and crowd animations. Engaged in company IP projects with valuable expertise.
3D Animator at DQ Entertainment
October 31, 2020 - August 8, 2025
Created convincing and lifelike animations specializing in character, creature, and rigid body animation. Contributed to projects like "Puppy Dog Pals Season 2 & 3" and "Nefertine," utilizing Maya 2017. Demonstrated mastery of believable performances and motion across multiple projects, ensuring high detail and authenticity in character animation roles.
Junior Animator at DQ Entertainment
April 30, 2016 - August 8, 2025
Generated realistic animations for characters, creatures, and rigid bodies. Applied problem-solving skills in 3D space including layout interpretation and form analysis. Collaborated closely with Rigging and Pipeline departments, providing feedback to improve character setup, visual quality, and tool functionality. Created animation libraries with various cycles for numerous TV shows.
Animator at Technicolor
May 31, 2018 - August 8, 2025
Collaborated with clients to deliver high-quality animations based on their concepts. Produced animations for DreamWorks TV series such as "Puss in Boots" and "Kung Fu Village." Created engaging, story-driven animation moments aligned with film style and pacing. Maintained communication with production and leadership to meet schedules. Prepared character poses and gathered reference materials to support the animation team.
3D Animator at Redefine, Hyderabad, India
June 30, 2023 - August 8, 2025
As an integral member of the senior creative team, I contributed across all show stages from preproduction like character design and storyboarding to final edit. I prepared essential character poses and gathered reference images and videos to support and streamline the animation team’s workflow. Regularly, I crafted challenging animations emphasizing character performance, acting details, and shot essence, while maintaining continuous communication with production and leadership to meet schedules and deadlines.
Senior Animator / Lip Sync Lead at Discreet Arts, Hyderabad, India
June 30, 2021 - August 8, 2025
Produced authentic animations with convincing performances and lifelike motion. Developed top-tier animations for Disney TV series and the Rugger project, ensuring quality and concept adherence. Collaborated directly with clients to realize their creative vision and contributed to creating engaging, story-driven moments consistent with the film's style and pacing. Crafted intricate shots emphasizing character performance and acting details.
Senior Animator / Layout Lead at Brio Studio, Pune, India
March 31, 2021 - August 8, 2025
Proactively anticipated and resolved task-related issues while collaborating with Rigging and Pipeline teams to improve character setups and visual quality. Maintained communication with production and leadership to ensure schedules were met from preproduction through to postproduction stages including character design, storyboarding, and final editing. Tackled complex shots focusing on character performance and shot essence. Balanced creative goals with production demands and contributed animation libraries and IP projects.
3D Animator at DQ Entertainment, Hyderabad, India
October 31, 2020 - August 8, 2025
Created convincing and lifelike animations specializing in characters, creatures, and rigid bodies. Contributed to major projects such as "PUPPY DOG PALS SEASON 2 & 3" and "NEFERTINE" using Maya 2017. Mastered believable character performances and motions across various animation projects ensuring detail and authenticity.
Junior Animator at DQ Entertainment, Hyderabad, India
April 30, 2016 - August 8, 2025
Generated realistic animations handling character, creature, and rigid body animations. Applied strong visual and analytical 3D problem-solving skills, interpreting layouts and forms. Collaborated with Rigging and Pipeline departments to enhance character setups, visual quality, and tool functionality. Created animation libraries including diverse cycles for multiple TV shows.
Animator at Technicolor, Bangalore, India
May 1, 2018 - August 8, 2025
Collaborated with clients to deliver high-quality animations based on their concepts. Produced animations for DreamWorks TV series such as "Puss in Boots" and "Kung Fu Village." Helped create engaging, story-driven moments aligned with the film's style and pacing. Maintained ongoing communication with production and leadership and prepared key character poses and references to ease animation workflow.
3D Animator at Redefine, Hyderabad, India
June 30, 2023 - August 23, 2025
Integral member of the senior creative team across all show stages, from preproduction such as character design and storyboarding to final edit. Prepared essential character poses and gathered image/video references to support the animation team and streamline workflow pressures. Regularly crafted challenging and intricate animations focusing on character performance, acting details, and shot essence. Maintained continuous communication with production and leadership to ensure adherence to schedules and deadlines.
Senior Animator / Lip Sync Lead at Discreet Arts, Hyderabad, India
June 30, 2021 - August 23, 2025
Produced authentic animations with convincing performances and lifelike motion. Developed top-tier animation for Disney TV series and Rugger project, ensuring high quality and adherence to concepts. Collaborated directly with clients to produce exceptional animations based on their vision and concepts. Contributed to creating engaging, story-driven moments within the film's style and pacing through close animation work. Crafted intricate shots emphasizing character performance and acting details.
Senior Animator / Layout Lead at Brio Studio, Pune, India
March 31, 2021 - August 23, 2025
Proactively anticipated and resolved task-related issues while collaborating with Rigging and Pipeline teams to enhance character setup and visual quality. Maintained ongoing communication with production and leadership to ensure schedule adherence and successful deadline achievements. Contributed to preproduction to postproduction stages including character design, storyboarding, and final editing. Consistently tackled challenging and complex shots emphasizing character performance and shot essence. Balanced creative aspirations with production requirements and developed comprehensive animation libraries for various TV shows including cycles and crowd animations. Engaged in company IP projects contributing expertise and creativity.
3D Animator at DQ Entertainment, Hyderabad, India
October 31, 2020 - August 23, 2025
Created convincing and lifelike animations specializing in character, creature, and rigid body animation. Contributed to significant projects like "Puppy Dog Pals Season 2 & 3" and "Nefertine", showcasing mastery in character animation using Maya 2017. Engaged in comprehensive character animation roles across multiple projects, ensuring high detail and authenticity.
Junior Animator at DQ Entertainment, Hyderabad, India
April 30, 2016 - August 23, 2025
Generated realistic and compelling animations handling character, creature, and rigid body animation. Applied visual and analytical problem-solving skills in 3D space interpreting layouts and analysing forms accurately. Proactively identified and resolved potential task-related issues. Collaborated closely with Rigging and Pipeline departments offering feedback to enhance character setup, visual quality, and tool functionality. Created animation libraries including various cycles like walk, run, idle, quadruped, fly, and crowd animations for various TV shows.
Animator at Technicolor, Bangalore, India
May 31, 2018 - August 23, 2025
Collaborated with clients to produce high-quality animations based on their concepts. Produced top-tier animation for DreamWorks TV series like "Puss in Boots" and "Kung Fu Village." Contributed to creating engaging, story-driven moments aligned with the film's style and pacing. Maintained ongoing communication with production and leadership to ensure schedule adherence. Prepared essential character poses and gathered image/video references for character development, easing workload for animation team.
3D Animator at Redefine, Hyderabad, India
June 30, 2023 - August 23, 2025
Key senior creative team member involved in all stages from preproduction including character design and storyboarding to final editing. Prepared character poses and sourced reference materials to support the animation team and enhance workflow efficiency. Executed complex animations focusing on character performance and shot essence. Maintained consistent communication with production and leadership to meet schedules and deadlines.
Senior Animator / Lip Sync Lead at Discreet Arts, Hyderabad, India
June 30, 2021 - August 23, 2025
Produced authentic animations with convincing performances and realistic motion for projects including Disney TV series and the Rugger project. Collaborated directly with clients to align animations with their vision. Contributed to story-driven moments maintaining the film’s style and pacing. Crafted intricate shots emphasizing character performance and acting details.
Senior Animator / Layout Lead at Brio Studio, Pune, India
March 31, 2021 - August 23, 2025
Anticipated and resolved task-related issues while collaborating with Rigging and Pipeline teams to improve character setup and visual quality. Ensured schedules and deadlines were met through ongoing communication with production and leadership. Involved in all stages from preproduction to postproduction, including character design, storyboarding, and final editing. Developed animation libraries and contributed to company IP projects balancing creative and production needs.
3D Animator at DQ Entertainment, Hyderabad, India
October 31, 2020 - August 23, 2025
Created lifelike animations specializing in character, creature, and rigid body animation. Worked on projects like "PUPPY DOG PALS SEASON 2 & 3" and "NEFERTINE" using Maya 2017. Delivered believable performances and detailed character animations across multiple projects.
Animator at Technicolor, Bangalore, India
May 31, 2018 - August 23, 2025
Collaborated with clients to produce high-quality animations for DreamWorks TV series including "Puss in Boots" and "Kung Fu Village." Developed story-driven animations consistent with film styles and pacing. Coordinated closely with production and leadership teams and prepared character poses and references to support animation workflows.
Junior Animator at DQ Entertainment, Hyderabad, India
April 30, 2016 - August 23, 2025
Produced realistic animations involving character, creature, and rigid body components. Applied problem-solving skills in 3D space, interpreting layouts and analyzing forms. Collaborated with Rigging and Pipeline departments to improve setups and tool functionality. Created animation libraries containing diverse cycles for various TV shows.
Intern UI/UX Designer at ELEARN INFOTECH
July 1, 2025 - October 4, 2025
Led the design and development of user interfaces for website-based products and applications, ensuring a seamless and intuitive user experience across multiple devices and platforms. Worked closely with front-end developers to ensure accurate implementation of design specifications, providing ongoing support and clarifications during the development process. Kept abreast of industry trends and emerging IoT and user interface design technologies, incorporating innovative approaches into design solutions. Actively participated in design critiques, presenting and defending design concepts, and providing constructive feedback to fellow designers. Conducted user research and usability testing to understand user needs and behaviors in the context of IoT environments.
Intern UI/UX Designer at ELEARN INFOTECH
July 1, 2025 - October 4, 2025
Led the design and development of user interfaces for website-based products and applications, ensuring seamless and intuitive user experience across multiple devices and platforms. Worked closely with front-end developers to ensure accurate implementation of design specifications, providing ongoing support and clarifications during the development process. Kept abreast of industry trends and emerging IoT and user interface design technologies, incorporating innovative approaches into design solutions. Actively participated in design critiques, presenting and defending design concepts, and providing constructive feedback to fellow designers. Conducted user research and usability testing to understand user needs and behaviors in the context of IoT environments.
3D Animator at Redefine
July 1, 2021 - June 30, 2023
Senior animator and key contributor across all production stages, from preproduction (character design and storyboarding) to final edit. Developed essential character poses and reference materials to support the animation team. Produced challenging, nuanced animations that emphasized character performance and shot storytelling. Maintained regular communication with production and leadership to ensure schedule adherence and timely delivery.
Senior Animator / Layout Lead at Brio Studio
November 1, 2020 - March 31, 2021
Collaborated with Rigging and Pipeline teams to improve character setup and visual quality. Maintained ongoing communication with production to meet deadlines. Contributed to preproduction to postproduction stages, including character design, storyboarding and final editing. Developed comprehensive animation libraries and contributed to IP projects.
3D Animator at DQ Entertainment
May 1, 2018 - October 31, 2020
Created convincing animations for character, creature and rigid body work. Contributed to projects such as Puppy Dog Pals Season 2 & 3 and Nefertine, delivering believable performances using Maya 2017. Demonstrated mastery of crafting believable motions within various animation projects.
Junior Animator at DQ Entertainment
January 1, 2008 - April 30, 2016
Generated realistic animations across character, creature and rigid body animation. Resolved task-related issues and collaborated with Rigging and Pipeline departments to enhance character setup, visual quality and tool functionality. Built animation libraries for diverse cycles (walk, run, idle, quadruped, fly, crowd) for multiple TV shows.
Animator at Technicolor
April 1, 2016 - May 31, 2018
Collaborated with clients to produce high-quality animations based on their concepts. Contributed to DreamWorks TV series such as Puss in Boots and Kung Fu Village. Maintained ongoing communication with production to ensure schedule adherence and on-time delivery. Prepared essential character poses and gathered image/video references for character development, easing the workload for the animation team.

Education

B.F.A., Bachelor of Fine Arts at Osmania University
January 11, 2030 - August 8, 2025
Bachelor of Fine Arts at Osmania University, India
January 11, 2030 - January 1, 2011
Bachelor of Fine Arts at Osmania University
January 1, 2011 - January 1, 2011
Bachelor of Fine Arts at Osmania University, India
January 11, 2030 - January 1, 2011

Qualifications

Bachelor of fine arts
May 20, 2008 - June 15, 2011
ELearn infotech
January 4, 2025 - June 13, 2000

Industry Experience

Media & Entertainment, Education, Software & Internet, Professional Services