A passionate artist with creative and imaginative skills, who is looking out to explore every aspect of 3D Modeling and Animation.
An efficient learner, self-motivated, and competent to work in a team as well as an independent work environment. A 3D Artist dedicated to producing quality work in a timely manner.
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Project Experiences:
3D Modeler| Change Lab:
My role is to develop 3D Models and Sculpt various assets for a Virtual Reality Project.
Created and textured high-quality 3D models based on concept art and real-world references, maintaining a balance between visual fidelity and real-
time rendering optimization for Unreal Engine.
3D Sculptor/Designer| Max Q:
Lead the Sculpting team for a non-interactive VR experience directed by Joel Benjamin, exploring the future of “data mining” on distant worlds, putting
the user directly in the shoes of a pair of colonial explorers.
Created creature and environment design and sculpted 3D models
Sculpted High and Low-resolution 3D models in ZBrush and exported Low-resolution models and Normal Maps. Also did a retopology of the High-
Resolution model in Maya.
Worked closely with concept artists, and texturing artists to provide models with clean topology
Animation Production Manager | Splicer Films:
Worked closely with production and lead to deliver assets on time and within project specifications.
Worked as Animation Production Manager for “Finding Ubuntu,” a documentary that profiles a refugee whose tragedy leads him to find his calling to
improve the lives of marginalized refugees in Malawi, addressing homelessness, hunger, lack of education, and healthcare.
Planned and executed all phases of an animation production pipeline
Managed the project timeline on the project Gantt chart and communicated with all stakeholders effectively on any changes to the timeline; utilized
Asana and Miro to track project completion.
3D Modeling and Layout Design Intern | Kashmir World Foundation
Contributed to the animation creative design aspect of the project and storyboarded the ideas
Researched and designed the character concept for MiSHELL, a fully autonomous drone that has a mission to fly over sea turtle nesting beaches to
provide timely, consistent, and optimized data to marine biologists about sea turtle tracks, nesting, erosion, hatching, and disturbances.
Designed and Created artwork for KWF Animation Projects that include 2D and 3D integration.
Created a 3D model and UV layout for the finalized design of the project
3D artist with skills and experience in modeling, Texturing, Animation, rigging, character design, project management, and lighting. Passionate about
applying my 3D skills in a collaborative creative environment.
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