I am an Environment Artist with experience in Level Design and Game Development. I design spaces that feel organic and functional, where composition, gameplay, and environmental narrative work in an integrated manner. I work well in a team, sharing ideas and listening to different approaches. I am a curious person, always exploring new techniques, tools, and processes to continue growing. I am enthusiastic about participating in projects where I can contribute both visually and in level design, bringing dedication and sensitivity to detail.

Ramiro Gomez

I am an Environment Artist with experience in Level Design and Game Development. I design spaces that feel organic and functional, where composition, gameplay, and environmental narrative work in an integrated manner. I work well in a team, sharing ideas and listening to different approaches. I am a curious person, always exploring new techniques, tools, and processes to continue growing. I am enthusiastic about participating in projects where I can contribute both visually and in level design, bringing dedication and sensitivity to detail.

Available to hire

I am an Environment Artist with experience in Level Design and Game Development. I design spaces that feel organic and functional, where composition, gameplay, and environmental narrative work in an integrated manner.

I work well in a team, sharing ideas and listening to different approaches. I am a curious person, always exploring new techniques, tools, and processes to continue growing. I am enthusiastic about participating in projects where I can contribute both visually and in level design, bringing dedication and sensitivity to detail.

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Experience Level

Expert
Expert
Expert
Expert

Language

Spanish; Castilian
Fluent
English
Fluent
Chinese
Beginner

Work Experience

3D Environment Artist at Cominted Labs
December 1, 2023 - June 1, 2025
Optimization and re-implementation of 3D assets for a metaverse project. Creation of LODs, destruction stages, and adjustments to geometries and textures. Scene assembly with dynamic lighting in the Unity engine (real-time). Improvement of visual performance through techno-artistic work.
Environment Artist at TGL Games
March 1, 2022 - November 1, 2023
Produce high-quality 3D assets for video game environments. Assist in scene construction, lighting, and visual polishing. Unity asset integration.
Unity Tutor at Codehouse
January 1, 2020 - June 1, 2022
Create a positive environment where all students can develop and learn. Answer student questions and help them resolve doubts.

Education

Software Development Technician at Instituto Superior Arturo Umberto Illia
February 1, 2019 - December 1, 2022
Bachelor of Fine Arts / Photography at Escuela de Artes Aplicadas Lino Enea Spilimbergo
February 1, 2013 - December 1, 2016

Qualifications

3D Asset Modeling for Video Games with Blender 2.9x
August 1, 2024 - December 31, 2024
Substance Designer 2020 - Creación de Materiales Estilizad@s
August 1, 2024 - December 31, 2024
Video Game Development Professional Unity 3D
February 1, 2020 - December 31, 2020

Industry Experience

Media & Entertainment, Gaming