I am a creative VFX artist focusing on realistic, impactful visuals that tell a story. I craft dynamic effects and bring scenes to life with a friendly, collaborative approach. My experience spans film and games, using tools like Houdini, Maya, Nuke, and Unreal Engine to build real-time VFX that integrate seamlessly with gameplay and narrative.

Rami Louhibi

I am a creative VFX artist focusing on realistic, impactful visuals that tell a story. I craft dynamic effects and bring scenes to life with a friendly, collaborative approach. My experience spans film and games, using tools like Houdini, Maya, Nuke, and Unreal Engine to build real-time VFX that integrate seamlessly with gameplay and narrative.

Available to hire

I am a creative VFX artist focusing on realistic, impactful visuals that tell a story. I craft dynamic effects and bring scenes to life with a friendly, collaborative approach.

My experience spans film and games, using tools like Houdini, Maya, Nuke, and Unreal Engine to build real-time VFX that integrate seamlessly with gameplay and narrative.

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Language

Arabic
Fluent
English
Advanced
Spanish; Castilian
Advanced
French
Advanced

Work Experience

Editing video concepts at Metamorphoza
August 1, 2023 - Present
Edited video concepts to bring new perspectives and efficient solutions to diverse projects.
3d animation artist at Campusna - Holberton
January 1, 2021 - Present
Worked as a 3D animation artist contributing skills to various projects.
Creature Artist & VFX Artist (fluid, pyro, destruction simulations) at Metamorphoza Pixel One Studio
December 31, 2023 - August 14, 2025
Developed fluid pyro simulations recognized at film festivals; created real-time destruction and special effects improving production by 20%; animated 3D characters contributing to award-winning games at 80%.
Real-time VFX and Gameplay Integration at Realz Agency
December 31, 2024 - August 14, 2025
Created real-time VFX using Unreal Engine 5 and Houdini, reducing production time by 75%. Increased campaign visibility by 25% with CGI and 3D animation. Performed 3D tracking and compositing with Nuke for high-quality renders.
Animation and Rigging at Not explicitly named
December 31, 2025 - August 14, 2025
Skilled in Autodesk Maya for animation and rigging; optimized workflows to ensure maximum performance and efficiency throughout production pipelines.
Creature Artist & VFX Artist (fluid, pyro, destruction simulations) at Metamorphoza pixel one studio
December 31, 2023 - August 14, 2025
Developed fluid pyro simulations recognized at film festivals and animation created 100% using Maya. Created real-time destruction and special effects improving production by 20%.
Animator & Rigger at Realz Agency
December 31, 2024 - August 14, 2025
Animated 3D characters contributing to award-winning games, completing 80% of animation tasks.
Real-time VFX & Gameplay Integration at Creatu
January 1, 2024 - Present
Increased campaign visibility by 25% with CGI and 3D animation. Performed 3D tracking and compositing with Nuke for high-quality renders. Created real-time VFX using Unreal Engine 5 and Houdini, reducing production time by 75%.
Creature Artist & VFX Artist (fluid, pyro, destruction simulations) at Metamorphoza pixel one studio
January 1, 2024 - Present
Developed fluid pyro simulations recognized at film festivals, animated 3D characters contributing to award-winning games with 80% animation using Maya, created real-time destruction and special effects improving production by 20%. Increased campaign visibility by 25% with CGI and 3D animation. Created real-time VFX using Unreal Engine 5 and Houdini, reducing production time by 75%.
Animation, Rigging at Realz Agency
January 1, 2024 - August 30, 2025
Animated 3D characters and performed rigging tasks to contribute to award-winning games. Specialized in animation with 100% usage of Maya.
Real-time VFX, Gameplay Integration at Metamorphoza pixel one studio
January 1, 2024 - Present
Created real-time visual effects using Unreal Engine 5 and Houdini, ensuring seamless integration with gameplay, interactive environments, and storytelling to optimize production pipelines.
CGI, Tracking, Prespective Compositing at Creatu Agency
January 1, 2024 - Present
Handled CGI, tracking, prespective compositing, camera tracking, rotoscoping, texturing, and materials for 3D content.

Education

Máster degree at Voxel School - University Center for Digital Arts Madrid
January 1, 2023 - December 31, 2025
BTP- Professional technician professional at College LaSalle Tunis - School of Art computer-aided graphics
January 1, 2019 - December 31, 2021
College at La Salle Tunis - School of Art computer-aided graphics
January 1, 2022 - December 31, 2023
School at Voxel School - University Center for Digital Arts Madrid
January 1, 2023 - December 31, 2024
College at La Salle Tunis - School of Art computer-aided graphics
January 1, 2022 - January 1, 2023
School at Voxel School - University Center for Digital Arts Madrid
January 1, 2023 - January 1, 2024
College Degree at La Salle Tunis - School of Art
January 1, 2022 - December 31, 2023
Degree at Voxel School - University Center for Digital Arts Madrid
January 1, 2023 - December 31, 2024
Master Degree at La Salle Tunis - School of Art Computer-aided graphics
January 1, 2022 - January 1, 2023
at Voxel School - University Center for Digital Arts Madrid
January 1, 2023 - January 1, 2024
Computer-Aided Graphics at La Salle Tunis - School of Art
January 11, 2030 - September 29, 2025
Digital Arts / 3D Arts at Voxel School - University Center for Digital Arts, Madrid
January 11, 2030 - September 29, 2025

Qualifications

Online courses for Rigging skinning and use Graph editor for Animation character
January 1, 2021 - December 31, 2022

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education
    paper Venom effect using vellum Houdini

    In this project, I created a Venom effect that gives the impression of a man crawling and getting closer to the ground before rising into the air with captivating fluidity. Through the use of Vellum, I was able to achieve realistic simulations and organic movements to bring this fascinating character to life. 💥🕷️
    My extensive experience with Houdini FX has allowed me to explore the creative capabilities of this powerful software. I gained a solid understanding of simulations, particles, and advanced visual effects. 🚀🎥

    artstation.com/artwork/lDwmlY

    paper seahorse, into a dynamic 3D character, incorporating elements of video gaming

    3D Animation Project: Transforming Holberton School’s Logo into a Character collab with mahran abid
    Project Context:
    Holberton School, an institution based in San Francisco, specializing in coding, software development, and machine learning, proposed a creative challenge to its students. The objective was to transform the university’s logo, a seahorse, into a dynamic 3D character, incorporating elements of video gaming

    artstation.com/artwork/2B9W0e

    paper 3D animation involving traditional Tunisian animation and a character linked to football:

    I am particularly intrigued by your 3D animation project featuring traditional Tunisian animation and the character of Wlidha, the masotte of Esperance Sportive de Tunis. The idea of ​​animating this character playing the violin in the palace of Beb Souika, the Tunisian capital, with emotionally synchronized music fascinates me.

    artstation.com/artwork/vDaDvA