I’m Ramy Chalaby, a Principal Software Engineer with extensive game development experience, having released popular indie games and currently pursuing high-quality desktop game releases. I’m proficient in game development using Unity and Unreal Engine, and I’m eager to contribute to your upcoming title to ensure its success and worldwide acclaim. I’ve delivered performance optimizations including a 95% improvement in Data Export on a real-time medical platform (reducing processing from 20+ minutes to ~1 minute). I’ve led cross-functional teams, mentored junior developers, and delivered reliable, scalable software across Unity, Unreal, and cross-platform tooling.

Ramy Chalaby

I’m Ramy Chalaby, a Principal Software Engineer with extensive game development experience, having released popular indie games and currently pursuing high-quality desktop game releases. I’m proficient in game development using Unity and Unreal Engine, and I’m eager to contribute to your upcoming title to ensure its success and worldwide acclaim. I’ve delivered performance optimizations including a 95% improvement in Data Export on a real-time medical platform (reducing processing from 20+ minutes to ~1 minute). I’ve led cross-functional teams, mentored junior developers, and delivered reliable, scalable software across Unity, Unreal, and cross-platform tooling.

Available to hire

I’m Ramy Chalaby, a Principal Software Engineer with extensive game development experience, having released popular indie games and currently pursuing high-quality desktop game releases. I’m proficient in game development using Unity and Unreal Engine, and I’m eager to contribute to your upcoming title to ensure its success and worldwide acclaim.

I’ve delivered performance optimizations including a 95% improvement in Data Export on a real-time medical platform (reducing processing from 20+ minutes to ~1 minute). I’ve led cross-functional teams, mentored junior developers, and delivered reliable, scalable software across Unity, Unreal, and cross-platform tooling.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Javanese
Intermediate

Work Experience

Principal Software Engineer at Becton, Dickinson and Co. (formerly Edwards Lifesciences Corp.)
September 1, 2024 - October 14, 2025
Led development of emoSphere Alta, a real-time hemodynamic monitoring platform, using C# and WPF for high-fidelity data processing. Implemented transpulmonary thermodilution (TPTD) feature, enhancing real-time blood flow and organ function monitoring. Optimized Data Export feature, achieving 95% performance improvement (from 20+ minutes to ~1 minute) through selective refactoring and effective concurrency.
Principal Software Engineer at Becton, Dickinson and Co. (formerly Edwards Lifesciences Corp.)
September 1, 2025 - October 14, 2025
Designed a test tool simulating BD Alaris Pump Modules using named pipes for real-time inter-process communication, ensuring compatibility with current and future hardware. Abstracted test tool to function with present and future Alaris Pump Modules.
Senior Software Engineer at Essentium, Inc.
March 1, 2022 - October 14, 2025
Spearheaded migration of a WPF application to Uno Platform, enabling cross platform support (Linux, web, mobile) and reducing code redundancy by 30%. Developed a Xamarin.Forms mobile app with Syncfusion libraries, integrating real-time printer controller logic using C# and Factory Design Pattern. Mentored junior developers, fostering best practices in code extensibility and performance.
Software Engineer at Extron Electronics
January 31, 2017 - October 14, 2025
Maintained WPF Product Configuration Software, integrating C# with hardware APIs for real-time device communication. Developed Digital Signal Processing Configurator, generating Python scripts for firmware using .NET Core. Built the Button Label Generator application in C++; maintained the Video Test Generator in VB.NET, optimizing UDI and signal processing workflows.
Software Engineer at Extron Electronics (Internal Team Transfer)
September 1, 2020 - October 14, 2025
Recommended Electron and WebRTC for ShareLink Pro 1000, improving real-time streaming and increasing profit margins by 10%. Developed cross-platform ShareLink app using Xamarin.Forms (iOS/Android) and Electron (desktop), ensuring low-latency performance.
Indie Game Developer at Self-Employed
May 1, 2007 - Present
Released four mobile titles on both iOS and Google Play stores using Unity. Currently developing two Unreal Engine 5 games, one of which is coming soon to Early Release. Developed and deployed a Kinect-based game using XNA and Kinect SDK, deployed yearly at non-profits. Ported XNA game to Unity for mobile deployment.
Principal Software Engineer at Becton, Dickinson and Co. (formerly Edwards Lifesciences Corp.)
September 1, 2024 - October 14, 2025
Led development of emoSphere Alta, a real-time hemodynamic monitoring platform, using C# and WPF for high-fidelity data processing. Implemented transpulmonary thermodilution (TPTD) feature, enhancing real-time blood flow and organ function monitoring. Optimized Data Export with 95% performance improvement (from 20+ minutes to ~1 minute) through selective refactoring and concurrency. Designed a test tool simulating BD Alaris Pump Modules using named pipes for real-time inter-process communication; abstracted tool to work with present and future modules.
Principal Software Engineer at Becton, Dickinson and Co. (formerly Edwards Lifesciences Corp.)
September 1, 2025 - October 14, 2025
Designed and implemented tooling and test infrastructure for BD Alaris modules, ensuring compatibility with current and future hardware in real-time scenarios.
Senior Software Engineer at Essentium, Inc.
March 1, 2022 - October 14, 2025
Spearheaded migration of a WPF application to Uno Platform, enabling cross-platform support (Linux, web, mobile) and reducing code redundancy by 30%. Developed a Xamarin.Forms mobile app with Syncfusion libraries, integrating real-time printer controller logic using C# and Factory Design Pattern. Mentored junior developers, fostering best practices in code extensibility and performance.
Software Engineer at Extron Electronics
January 1, 2017 - October 14, 2025
Maintained WPF Product Configuration Software, integrating C# with hardware APIs for real-time device communication. Developed Digital Signal Processing Configurator, generating Python scripts for firmware using .NET Core. Built the Button Label Generator application in C++; maintained the Video Test Generator in VB.NET, optimizing UIs and signal processing workflows.
Software Engineer (Internal Team Transfer) at Extron Electronics
September 1, 2020 - October 14, 2025
Recommended Electron and WebRTC for ShareLink Pro 1000, improving real-time streaming and increasing profit margins by 10%. Developed cross-platform ShareLink app using Xamarin.Forms (iOS/Android) and Electron (desktop), ensuring low-latency performance.
Indie Game Developer at Self-Employed
May 1, 2007 - Present
Released four mobile titles on iOS and Google Play stores using Unity. Currently developing two Unreal Engine 5 games, one of which is coming soon to Early Release. Developed and deployed a Kinect-based game using XNA and Kinect SDK, deployed yearly at non-profits. Ported XNA game to Unity for mobile deployment.
Principal Software Engineer at Becton, Dickinson and Co. (formerly Edwards Lifesciences Corp.)
September 30, 2024 - October 14, 2025
Led development of emoSphere Alta, a real-time hemodynamic monitoring platform, using C# and WPF for high-fidelity data processing. Implemented transpulmonary thermodilution (TPTD) feature, enhancing real-time blood flow and organ function monitoring. Optimized Data Export feature, achieving 95% performance improvement (from 20+ minutes to ~1 minute) through selective refactoring and effective concurrency.
Principal Software Engineer at Becton, Dickinson and Co.
September 30, 2025 - October 14, 2025
Designed a test tool simulating BD Alaris Pump Modules using named pipes for real-time inter-process communication, ensuring compatibility with current and future hardware. Abstracted test tool to function with present and future Alaris Pump Modules.
Senior Software Engineer at Essentium, Inc.
March 1, 2022 - October 14, 2025
Spearheaded migration of a WPF application to Uno Platform, enabling cross platform support (Linux, web, mobile) and reducing code redundancy by 30%. Developed a Xamarin.Forms mobile app with Syncfusion libraries, integrating real-time printer controller logic using C# and Factory Design Pattern. Mentored junior developers, fostering best practices in code extensibility and performance.
Software Engineer at Extron Electronics
January 31, 2017 - October 14, 2025
Recommended Electron and WebRTC for ShareLink Pro 1000, improving real-time streaming and increasing profit margins by 10%. Developed cross-platform ShareLink app using Xamarin.Forms (iOS/Android) and Electron (desktop), ensuring low-latency performance.
Software Engineer (Internal Team Transfer) at Extron Electronics
September 30, 2020 - October 14, 2025
Maintained WPF Product Configuration Software, integrating C# with hardware APIs for real-time device communication. Developed Digital Signal Processing Configurator, generating Python scripts for firmware using .NET Core. Built the Button Label Generator application in C++; maintained the Video Test Generator in VB.NET, optimizing UI and signal processing workflows.
Indie Game Developer at Self-Employed
May 1, 2007 - Present
Released four mobile titles on both iOS and Google Play stores using Unity. Currently developing two Unreal Engine 5 games, one of which is coming soon to Early Release. Developed and deployed a Kinect-based game using XNA and Kinect SDK, deployed yearly at non-profits. Ported XNA game to Unity for mobile deployment.

Education

Bachelor of Science in Computer Science, Minor in Mathematics at California State Polytechnic University, Pomona
January 11, 2030 - October 14, 2025
Associate of Arts at Mt. San Antonio College
January 11, 2030 - October 14, 2025
Bachelor of Science (BS) in Computer Science, Minor in Mathematics at California State Polytechnic University, Pomona
January 11, 2030 - October 14, 2025
Associate of Arts (AA) at Mt. San Antonio College, Walnut
January 11, 2030 - October 14, 2025
Bachelor of Science in Computer Science, Minor in Mathematics at California State Polytechnic University, Pomona
January 11, 2030 - October 14, 2025
Associate of Arts at Mt. San Antonio College
January 11, 2030 - October 14, 2025

Qualifications

1st place PROGFEST programming competition
January 1, 2005 - October 14, 2025
Top five in AMATYC math competition
January 1, 2006 - October 14, 2025

Industry Experience

Gaming, Healthcare, Software & Internet, Professional Services, Media & Entertainment, Manufacturing