Ranold G. Malillin 2D Animator | Aspiring 3D Artist | Visual Storyteller With 8 years of experience in 2D animation, I’ve had the pleasure of bringing countless characters and stories to life through dynamic, expressive animation. My expertise lies in traditional frame-by-frame techniques and modern cut-out animation, with a focus on creating seamless, captivating visual narratives using Toon Boom. Throughout my career, I’ve worked across a variety of mediums, from animated series and feature films to commercials and digital content, always aiming to push the boundaries of character performance and storytelling. Core Skills 2D Animation: Skilled in Toon Boom, I specialize in frame-by-frame animation, character design, and creating fluid, expressive movement that enhances storytelling. My work is focused on bringing depth and emotion to characters and scenes. 3D Animation (Newcomer): While my primary expertise is in 2D, I’ve recently begun expanding into 3D animation, with a focus on modeling, rigging, and texturing using Maya. Though still in the early stages, I am eager to blend my 2D foundations with 3D techniques to offer even more creative possibilities. Character Design & Visual Storytelling: I have a strong understanding of character design and enjoy crafting characters that feel alive and engaging, ensuring they resonate with the audience and fit seamlessly into the story’s world. Professional Experience Over the years, I’ve worked with talented teams across a variety of animation projects, from TV shows to short films and advertisements. My approach combines technical skill with a passion for creativity, ensuring high-quality animation that connects with viewers. A New Chapter in 3D Though 2D animation remains my primary strength, I’m excited to explore the world of 3D animation. I’m currently developing my skills in 3D modeling, rigging, and texturing and look forward to integrating these new techniques into future projects. I’m committed to growing as an artist and pushing my creative boundaries.

Ranold Malillin

Ranold G. Malillin 2D Animator | Aspiring 3D Artist | Visual Storyteller With 8 years of experience in 2D animation, I’ve had the pleasure of bringing countless characters and stories to life through dynamic, expressive animation. My expertise lies in traditional frame-by-frame techniques and modern cut-out animation, with a focus on creating seamless, captivating visual narratives using Toon Boom. Throughout my career, I’ve worked across a variety of mediums, from animated series and feature films to commercials and digital content, always aiming to push the boundaries of character performance and storytelling. Core Skills 2D Animation: Skilled in Toon Boom, I specialize in frame-by-frame animation, character design, and creating fluid, expressive movement that enhances storytelling. My work is focused on bringing depth and emotion to characters and scenes. 3D Animation (Newcomer): While my primary expertise is in 2D, I’ve recently begun expanding into 3D animation, with a focus on modeling, rigging, and texturing using Maya. Though still in the early stages, I am eager to blend my 2D foundations with 3D techniques to offer even more creative possibilities. Character Design & Visual Storytelling: I have a strong understanding of character design and enjoy crafting characters that feel alive and engaging, ensuring they resonate with the audience and fit seamlessly into the story’s world. Professional Experience Over the years, I’ve worked with talented teams across a variety of animation projects, from TV shows to short films and advertisements. My approach combines technical skill with a passion for creativity, ensuring high-quality animation that connects with viewers. A New Chapter in 3D Though 2D animation remains my primary strength, I’m excited to explore the world of 3D animation. I’m currently developing my skills in 3D modeling, rigging, and texturing and look forward to integrating these new techniques into future projects. I’m committed to growing as an artist and pushing my creative boundaries.

Available to hire

Ranold G. Malillin 2D Animator | Aspiring 3D Artist | Visual Storyteller With 8 years of experience in 2D animation, I’ve had the pleasure of bringing countless characters and stories to life through dynamic, expressive animation. My expertise lies in traditional frame-by-frame techniques and modern cut-out animation, with a focus on creating seamless, captivating visual narratives using Toon Boom. Throughout my career, I’ve worked across a variety of mediums, from animated series and feature films to commercials and digital content, always aiming to push the boundaries of character performance and storytelling. Core Skills 2D Animation: Skilled in Toon Boom, I specialize in frame-by-frame animation, character design, and creating fluid, expressive movement that enhances storytelling. My work is focused on bringing depth and emotion to characters and scenes. 3D Animation (Newcomer): While my primary expertise is in 2D, I’ve recently begun expanding into 3D animation, with a focus on modeling, rigging, and texturing using Maya. Though still in the early stages, I am eager to blend my 2D foundations with 3D techniques to offer even more creative possibilities. Character Design & Visual Storytelling: I have a strong understanding of character design and enjoy crafting characters that feel alive and engaging, ensuring they resonate with the audience and fit seamlessly into the story’s world. Professional Experience Over the years, I’ve worked with talented teams across a variety of animation projects, from TV shows to short films and advertisements. My approach combines technical skill with a passion for creativity, ensuring high-quality animation that connects with viewers. A New Chapter in 3D Though 2D animation remains my primary strength, I’m excited to explore the world of 3D animation. I’m currently developing my skills in 3D modeling, rigging, and texturing and look forward to integrating these new techniques into future projects. I’m committed to growing as an artist and pushing my creative boundaries.

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Language

Tagalog
Fluent
English
Advanced

Work Experience

Add your work experience history here.

Education

BSIT at QCU
April 1, 2010 - April 1, 2015
BSIT Major In Computer Sciences
3D Animation at TESDA
May 15, 2024 - February 5, 2025
National Certificate III in 3D Animation

Qualifications

NC III 3D Animation
May 5, 2025 - February 5, 2025
Qualification for NC III 3D Animation
    uniE608 Aizen 1st skill
    My OC name Aizen and 1st skill attack.