Raphael Moraes is a 3D Generalist and Motion Designer who transforms ideas into striking visual experiences. With a background that spans games, advertising, animation, and immersive content, he blends art direction, storytelling, and technical expertise to craft engaging motion pieces and 3D worlds. His work explores style, rhythm, and emotion to create visuals that connect with audiences.

Raphael De Souza De Moraes

Raphael Moraes is a 3D Generalist and Motion Designer who transforms ideas into striking visual experiences. With a background that spans games, advertising, animation, and immersive content, he blends art direction, storytelling, and technical expertise to craft engaging motion pieces and 3D worlds. His work explores style, rhythm, and emotion to create visuals that connect with audiences.

Available to hire

Raphael Moraes is a 3D Generalist and Motion Designer who transforms ideas into striking visual experiences. With a background that spans games, advertising, animation, and immersive content, he blends art direction, storytelling, and technical expertise to craft engaging motion pieces and 3D worlds. His work explores style, rhythm, and emotion to create visuals that connect with audiences.

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Language

Portuguese
Fluent
English
Advanced

Work Experience

Senior 3D Production Manager at CHEIL BRASIL
January 1, 2025 - November 12, 2025
Led the 3D production team, ensuring the quality of asset modeling, animation, and rendering. Directed production pipelines for real-time and pre-rendered projects. Managed client deliverables while balancing artistic and technical requirements. Trained and mentored artists to improve team efficiency and skills.
Lead Senior 3D Artist Generalist at SIDIA
January 1, 2025 - January 1, 2025
Managed art team responsibilities, guaranteeing modeling and animation quality. Created 3D characters and environments for real-time and pre-rendered productions. Implemented assets and animations in Unreal Engine and Unity. Developed training plans to enhance team skillsets.
Senior 3D Artist Generalist at FANATEE
January 1, 2022 - January 1, 2022
Rigged characters and assets for mobile games. Modeled, retopologized, and optimized meshes for performance on mobile platforms. Built new tools to optimize modeling and rigging workflows. Collaborated with game design and development teams for asset integration.
Senior 3D Artist Generalist at PETIT FABRIK
January 1, 2021 - January 1, 2021
Rigged characters and assets for animations and games on console and mobile platforms. Modeled and animated characters and assets for integration in game engines. Delivered optimized workflows for both real-time and cinematic productions. Coordinated with developers to ensure seamless pipeline integration.
Senior 3D Production Manager at Cheil Brasil (Remote)
January 1, 2025 - November 12, 2025
Led the 3D production team, ensuring the quality of asset modeling, animation, and rendering. Directed production pipelines for real-time and pre-rendered projects. Managed client deliverables while balancing artistic and technical requirements. Trained and mentored artists to improve team efficiency and skills.
Lead Senior 3D Artist Generalist at SIDIA (On Site)
January 1, 2025 - January 1, 2025
Managed art team responsibilities, guaranteeing modeling and animation quality. Created 3D characters and environments for real-time and pre-rendered productions. Implemented assets and animations in Unreal Engine and Unity. Developed training plans to enhance team skillsets.
Senior 3D Artist Generalist at FANATEE (Remote)
January 1, 2022 - January 1, 2022
Rigged characters and assets for mobile games. Modeled, retopologized, and optimized meshes for performance on mobile platforms. Built new tools to optimize modeling and rigging workflows. Collaborated with game design and development teams for asset integration.
Senior 3D Artist Generalist at PETIT FABRIK (On Site)
January 1, 2021 - January 1, 2021
Rigged characters and assets for animations and games on console and mobile platforms. Modeled and animated characters and assets for integration in game engines. Delivered optimized workflows for both real-time and cinematic productions. Coordinated with developers to ensure seamless pipeline integration.

Education

Bachelor of Design in Animation at Uniasselvi
January 11, 2030 - January 1, 2026
Technical Course in 3D Animation at OnFire School Online
January 11, 2030 - January 1, 2025
Bachelor of Design in Animation at Uniasselvi
January 11, 2030 - January 1, 2026
Technical Course in 3D Animation at OnFire School
January 11, 2030 - January 1, 2025
Bachelor of Design in Animation at Uniasselvi
January 11, 2030 - January 1, 2026
Technical Course in 3D Animation at OnFire School Online
January 11, 2030 - January 1, 2025

Qualifications

Character Anatomy
January 11, 2030 - November 12, 2025
3D Animation
January 11, 2030 - November 12, 2025
Complete Lighting in Unreal Engine
January 11, 2030 - November 12, 2025
Character Animation Fundamentals for Games
January 11, 2030 - November 12, 2025
Character Anatomy (Rapha Souza)
January 11, 2030 - November 12, 2025
3D Animation (OnFire School)
January 11, 2030 - November 12, 2025
Complete Lighting in Unreal Engine (Gnomon)
January 11, 2030 - November 12, 2025
Character Animation Fundamentals for Games (Gnomon)
January 11, 2030 - November 12, 2025
Character Anatomy
January 11, 2030 - November 12, 2025
3D Animation
January 11, 2030 - November 12, 2025
Complete Lighting in Unreal Engine
January 11, 2030 - November 12, 2025
Character Animation Fundamentals for Games
January 11, 2030 - November 12, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services
    paper 3D / 2D Motion Graphics

    This piece combines 2D motion graphics with 3D elements to create a clean, modern visual narrative for the Corona brand. The video focuses on delivering a fresh and vibrant aesthetic, highlighting the iconic Corona bottle as the central 3D asset while surrounding it with stylized vector animations.

    I designed the composition, animation, and transitions to feel smooth and cohesive, using minimalistic shapes, bright colors, and rhythmic motion to emphasize the brand’s relaxed and refreshing identity. The final result blends realistic 3D rendering with graphic, illustrative elements for a dynamic and engaging showcase.