I’m Rashid Akhtar, a passionate and dynamic animator with over 20 years of diverse industry experience across 2D, 3D animation, gaming, and VFX. My career has been defined by a blend of artistic creativity and strong technical proficiency, allowing me to bring characters and creatures to life across multiple platforms and styles. What I Do Best: Character & Creature Animation: Specialized in crafting lifelike performances for in-game sequences and cinematic cut scenes. I use a hybrid approach of hand-keyed animation and motion capture, bringing nuance and impact to every move. Cross-Platform Expertise: From console games to film and mobile, I adapt quickly to different formats and pipelines, always delivering high-quality animation. Creative + Technical Balance: I approach animation challenges with both artistic sensitivity and problem-solving logic, ensuring compelling and technically sound results. Leadership & Collaboration: Experienced in project management, pipeline planning, and scheduling animation systems. I thrive in collaborative team environments and believe in clear communication and mentorship. Strong Toolset: Proficient in industry-standard tools like Maya, MotionBuilder, 3DS Max, Unreal Engine, Unity, Nuke, Equilizer, and Adobe Creative Suite (Photoshop, Premiere, Flash).

Rashid Akhtar

I’m Rashid Akhtar, a passionate and dynamic animator with over 20 years of diverse industry experience across 2D, 3D animation, gaming, and VFX. My career has been defined by a blend of artistic creativity and strong technical proficiency, allowing me to bring characters and creatures to life across multiple platforms and styles. What I Do Best: Character & Creature Animation: Specialized in crafting lifelike performances for in-game sequences and cinematic cut scenes. I use a hybrid approach of hand-keyed animation and motion capture, bringing nuance and impact to every move. Cross-Platform Expertise: From console games to film and mobile, I adapt quickly to different formats and pipelines, always delivering high-quality animation. Creative + Technical Balance: I approach animation challenges with both artistic sensitivity and problem-solving logic, ensuring compelling and technically sound results. Leadership & Collaboration: Experienced in project management, pipeline planning, and scheduling animation systems. I thrive in collaborative team environments and believe in clear communication and mentorship. Strong Toolset: Proficient in industry-standard tools like Maya, MotionBuilder, 3DS Max, Unreal Engine, Unity, Nuke, Equilizer, and Adobe Creative Suite (Photoshop, Premiere, Flash).

Available to hire

I’m Rashid Akhtar, a passionate and dynamic animator with over 20 years of diverse industry experience across 2D, 3D animation, gaming, and VFX. My career has been defined by a blend of artistic creativity and strong technical proficiency, allowing me to bring characters and creatures to life across multiple platforms and styles. What I Do Best: Character & Creature Animation: Specialized in crafting lifelike performances for in-game sequences and cinematic cut scenes. I use a hybrid approach of hand-keyed animation and motion capture, bringing nuance and impact to every move. Cross-Platform Expertise: From console games to film and mobile, I adapt quickly to different formats and pipelines, always delivering high-quality animation. Creative + Technical Balance: I approach animation challenges with both artistic sensitivity and problem-solving logic, ensuring compelling and technically sound results. Leadership & Collaboration: Experienced in project management, pipeline planning, and scheduling animation systems. I thrive in collaborative team environments and believe in clear communication and mentorship. Strong Toolset: Proficient in industry-standard tools like Maya, MotionBuilder, 3DS Max, Unreal Engine, Unity, Nuke, Equilizer, and Adobe Creative Suite (Photoshop, Premiere, Flash).

See more

Language

English
Advanced
Hindi
Fluent
Urdu
Fluent
Oriya
Intermediate

Work Experience

Freelance Senior Animator | Creature, Character & Gameplay Animation at Freelance
August 1, 2025 - October 29, 2025
Providing creature, character, cinematic, and gameplay animation services for studios and independent projects. Skilled in Maya, MotionBuilder, Unreal Engine, Unity, 3DS Max, and animation pipelines for both film & games. Open to remote/onsite contract and full-time opportunities in Canada and worldwide.
Animation Supervisor at HaloHues Studios
July 31, 2025 - July 31, 2025
Animation Supervisor for Vishwambhara's upcoming Indian Telugu-language fantasy action VFX film. Collaborated with directors and teams to oversee animation quality and pipelines.
Senior Cinematic / Gameplay Creature Animator at Airship Interactive
February 28, 2025 - February 28, 2025
Senior Cinematic / Gameplay Animator for AAA game DUNE AWAKENING; crafted creature performances across cinematic and gameplay sequences; contributed to establishing animation pipelines.
Senior Creature Animator at Forgotten Bloodlines: Agate Kickstarter
October 31, 2024 - October 31, 2024
Senior Creature Animator for the project; developed lifelike creature performances for Kickstarter project.
Senior Cinematic / Gameplay Animator at Airship Interactive
April 30, 2024 - April 30, 2024
Senior Cinematic / Gameplay Animator for AAA unannounced game; delivered cinematic sequences and gameplay animations.
Senior Animator at DNEG
February 29, 2024 - February 29, 2024
Animator on DUNE 2 project; contributed to animation sequences and VFX; built pipeline.
Senior Animator at SPIN VFX
February 28, 2023 - February 28, 2023
Senior Animator for 'Saving Bikini Bottom: The Sandy Cheeks Movie' and other VFX work.
Animator at Alt.vfx
August 31, 2022 - August 31, 2022
Animator on 'La Brea' project; contributed to creature animation and VFX.
Key Animator at Moving Picture Company
May 31, 2022 - May 31, 2022
Key Animator on high-profile projects; contributed to main animation sequences.
Senior Animator at Voronezh Animation Studio
October 31, 2020 - October 31, 2020
Senior Character Animator on feature film; contributed to character performance and timing.
Senior Creature Animator at XTRIM Studios Pvt Ltd
June 30, 2020 - June 30, 2020
Key / Creature Animator for 'ROGUE' Hollywood movie; developed creature rigs and animation.
Animator at MPC
December 31, 2019 - December 31, 2019
Creature Animator on 'Dora and the Lost City of Gold' and 'Cats' projects.
Senior Animator at OLM Digital, Inc.
April 30, 2019 - April 30, 2019
VFX/Creature Animator on Pokemon movie; contributed to creature animation and VFX.
Flight School and Fantasy Creature Animation Workshop Participant at iAnimate.net
December 31, 2018 - December 31, 2018
Creature Animation workshops; training in Flight Animation and Fantasy Creature Animation.
Lead Animator at Sun Animatics India Private Limited
June 30, 2018 - June 30, 2018
2D Lead Animator; led a team on CG projects and animation pipelines.
Senior Cinematic / GamePlay Animator at Rockstar Games
June 30, 2016 - June 30, 2016
Cinematic/Gameplay Cut Scene Animator for Red Dead Redemption 2; contributed to high-profile game sequences.
Senior Animator at DQ Entertainment
April 30, 2015 - April 30, 2015
Senior Animator on international projects; CG series including Kung fu Panda Teaser, Penguins of Madagascar, The Adventure of Peter Pan, Iron Man, Lion Feast, Ladybug, Miles from Tomorrow Lands.
Animator at Technicolor Animation Productions
October 31, 2009 - October 31, 2009
3D/2D Animator; contributed to Penguins of Madagascar and related projects.
2D Animator at RVML Animation
July 31, 2008 - July 31, 2008
2D/3D Animator; worked on Luv Kush, Bro Town; taught at RACE The Animation College.
2D Lead Animator at SUN Animatics India Private Limited
July 31, 2006 - July 31, 2006
2D Lead Animator; supervised animation on 'Singa' TV series and other projects.
2D Animator at Color Chips (India) Limited
March 31, 2005 - March 31, 2005
2D animator; contributed to various projects and early career development.

Education

Advanced Diploma in 2D/3D Animation at Padmalaya Telefilms Pvt Ltd
January 1, 2002 - December 31, 2003
Diploma in 2D Animation at Heart Animation Academy
January 1, 2001 - December 31, 2002
Bachelor of Commerce (B.Com.) at Sambalpur University
January 1, 1999 - December 31, 2001
Creature Animation Workshops at iAnimate.net
January 1, 2018 - December 31, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services