Fashion & Textile Designer and Visual Artist currently pursuing a PhD in Visual Arts, exploring how digital environments can be translated into physical garments. My practice focuses on hybrid design processes, virtual embodiment, and game-inspired systems that blur the boundaries between real and simulated spaces through fashion collections, digital garments, performance, and exhibitions.
I combine creative research with technical workflows—working across digital/physical pipelines (from digital embroidery and technical drawings to exhibition and performance communication). Alongside my studio practice, I teach university-level fashion theory and support students through research, feedback, and evaluation, while maintaining active industry experience in womenswear product development and digital design.
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