I’m a Game Audio Designer and Audio Engineer with experience creating immersive soundscapes and interactive audio systems for games. Skilled in designing, implementing, and optimizing audio pipelines in engines like Unreal Engine, alongside middleware such as Wwise and FMOD, I specialize in bringing gameplay to life through sound. My work spans sound design, dialogue systems, localization, and music integration, with a strong focus on crafting impactful player experiences. Passionate about pushing the boundaries of interactive audio, I aim to merge creativity and technology to deliver world-class sound for games.

I’m a Game Audio Designer and Audio Engineer with experience creating immersive soundscapes and interactive audio systems for games. Skilled in designing, implementing, and optimizing audio pipelines in engines like Unreal Engine, alongside middleware such as Wwise and FMOD, I specialize in bringing gameplay to life through sound. My work spans sound design, dialogue systems, localization, and music integration, with a strong focus on crafting impactful player experiences. Passionate about pushing the boundaries of interactive audio, I aim to merge creativity and technology to deliver world-class sound for games.

Available to hire

I’m a Game Audio Designer and Audio Engineer with experience creating immersive soundscapes and interactive audio systems for games. Skilled in designing, implementing, and optimizing audio pipelines in engines like Unreal Engine, alongside middleware such as Wwise and FMOD, I specialize in bringing gameplay to life through sound. My work spans sound design, dialogue systems, localization, and music integration, with a strong focus on crafting impactful player experiences. Passionate about pushing the boundaries of interactive audio, I aim to merge creativity and technology to deliver world-class sound for games.

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Language

English
Fluent

Work Experience

Sound Designer at Gameskraft
January 1, 2024 - Present
Designed and implemented core game sounds using FMOD and Unreal Engine 4. Directed and managed dialogue recording sessions and set up the localization audio system in FMOD. Contributed to the successful launch of the title across major platforms, including Netflix Games, PlayStation, and Nintendo Switch.
Sound Designer at Nodding Heads Games
December 31, 2024 - September 24, 2025
Contributed as a Sound Designer, developing audio assets and integrating them into game builds, collaborating with developers and creatives to ensure cohesive and impactful audio experiences.
Sound Designer at Ogre Head Studio
January 1, 2022 - September 24, 2025
Worked on the sound design of hyper-casual games in Unity Game Engine, creating, implementing, and iterating audio solutions to support quick-deploy titles.
Sound Designer at 2Pi Interactive
January 1, 2020 - September 24, 2025
Designed sound for hyper-casual games in Unity, delivering responsive audio assets and integration with game pipelines.
Sound Designer at Gameskraft
January 1, 2024 - Present
Designed and implemented core game sounds using FMOD and Unreal Engine 4. Directed and managed dialogue recording sessions and set up the localization audio system in FMOD. Contributed to the successful launch of the title across major platforms, including Netflix Games, PlayStation, and Nintendo Switch.
Sound Designer at Nodding Heads Games
January 1, 2024 - September 24, 2025
Established and managed audio pipelines for projects, designed and implemented game audio systems, created sound effects, and oversaw dialogue recording/editing and music integration for titles released between 2022 and 2024.
Sound Designer at Ogre Head Studio
January 1, 2022 - September 24, 2025
Worked on the sound design of hyper-casual games in Unity, creating and integrating audio assets and systems to support fast iterative development.
Sound Designer at 2Pi Interactive
January 1, 2020 - September 24, 2025
Contributed to sound design for various projects, building audio assets and pipelines in support of app and game development.

Education

Bachelor of Journalism & Mass Communication at Tilak Maharashtra University
January 1, 2016 - January 1, 2019
Sound Engineering at Seamedu School Of Pro-Expressionism
January 1, 2016 - January 1, 2019
Bachelor of Journalism & Mass Communication at Tilak Maharashtra University
January 1, 2016 - January 1, 2019
Sound Engineering at Seamedu School Of Pro-Expressionism
January 1, 2016 - January 1, 2019

Qualifications

Apple Certified Pro - Logic Pro
January 11, 2030 - September 24, 2025
Waves - Essentials Of Video Sound Design & Post Production
January 11, 2030 - September 24, 2025
Udemy - Music Theory Comprehensive Complete
January 11, 2030 - September 24, 2025
Avid Certified - Pro Tools User
January 11, 2030 - September 24, 2025
Apple Certified Pro - Logic Pro
January 11, 2030 - September 24, 2025
Waves - Essentials Of Video Sound Design & Post Production
January 11, 2030 - September 24, 2025
Udemy - Music Theory Comprehensive Complete
January 11, 2030 - September 24, 2025
Avid Certified - Pro Tools User
January 11, 2030 - September 24, 2025

Industry Experience

Media & Entertainment, Gaming, Other, Software & Internet, Professional Services, Education