XR/Game Developer with 4+ years of project-based experience in Unity (C#) ,Unreal Engine 5 (UE5), and 3D interactive systems. Proven ability to combine programming, technical art, and audio design to create compelling, user-focused experiences.

Rohan Samuel

XR/Game Developer with 4+ years of project-based experience in Unity (C#) ,Unreal Engine 5 (UE5), and 3D interactive systems. Proven ability to combine programming, technical art, and audio design to create compelling, user-focused experiences.

Available to hire

XR/Game Developer with 4+ years of project-based experience in
Unity (C#) ,Unreal Engine 5 (UE5), and 3D interactive systems. Proven ability to combine programming, technical art, and audio design to create compelling, user-focused experiences.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
See more

Work Experience

XR/Game Developer at RoboCube3D
August 1, 2025 - Present
Conceptualized and designed a Soulslike action-adventure game from scratch, defining core combat mechanics, level progression, and environmental storytelling. Sole developer and technical artist, creating and developing all game assets (models, textures, animations) and C# scripts.
Lead Programmer and Technical Artist at Invasive3D Game
September 1, 2022 - December 1, 2022
Engineered a custom modular player movement and interaction system with Unity C#. Managed integration of team-created assets and animations; developed C# scripts controlling animation behaviors and state machines. Created PBR textures with Substance Painter 3D and optimized material integration in Unity. Analyzed and iterated on game stats and level design for balance. Developed dynamic UI using assets.
Programmer and Composer at Harmony Interactive VR Experience
January 1, 2023 - April 1, 2023
Contributed to the design and technical planning of core VR game mechanics and atmosphere. Designed and programmed a unique interactive music system in Unity C#. Designed and developed the UI from scratch. Composed and produced the original score for Harmony VR.
Teaching Assistant | Lab Instructor at Simon Fraser University – School of Interactive Arts and Technology
September 1, 2023 - April 1, 2025
Conducted weekly tutorials on Autodesk Maya focusing on 3D modeling, rigging, and animation production workflows. Supported 40+ students with creative problem-solving and technical troubleshooting. Managed the course Discord server and fostered an online learning community. Led hands-on XR development labs using Unity and XR Interaction Toolkit. Taught spatial interaction, UX for immersive media, and performance optimization. Guided students through VR/AR prototyping pipelines with design and technical feedback. Collaborated with faculty to refine course materials for immersive media production.

Education

Bachelor of Science at Simon Fraser University
January 1, 2019 - January 1, 2023

Qualifications

Grade 8 - Classical Piano (Music Performance), Trinity College London
January 1, 2018 - January 8, 2026
Entertainment Arts, Kwantlen Polytechnic University (KPU)
January 1, 2025 - January 8, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet