My name is Ray and I'm a First Nations designer with over a decade of experience. I've worked in games, animation, and as a freelance artist. Each job has expanded my range immensely and I can work in a variety of eye catching styles.

Ray Desjarlais

PRO

My name is Ray and I'm a First Nations designer with over a decade of experience. I've worked in games, animation, and as a freelance artist. Each job has expanded my range immensely and I can work in a variety of eye catching styles.

Available to hire

My name is Ray and I’m a First Nations designer with over a decade of experience. I’ve worked in games, animation, and as a freelance artist. Each job has expanded my range immensely and I can work in a variety of eye catching styles.

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Work Experience

Designer/ Illustrator at Magpye Productions
February 1, 2025 - September 1, 2025
Solo artist working with an art director to create color- finalized illustrations. Produced dozens of pieces for a book, covering people, animals, objects, and landscapes. Managed assets from concept sketches to finished production, delivered concepts, works in progress, and final images digitally from home with timely communication and minimal revisions.
Mural Artist - Designer/Illustrator at Self-employed / Freelance
June 1, 2024 - Present
Independent artist on multiple murals throughout the city. Worked both solo and with another artist to bring large-scale artwork from concept to finish. Delivered final pieces to installation teams, working digitally from home, with high-quality output and minimal revisions. Produced special poses for characters and provided extra angles post-storyboard when needed.
Character/ Prop Designer at Atomic Cartoons, Vancouver
February 1, 2023 - June 1, 2024
Senior character and prop designer on Molly of Denali. Collaborated closely with the Art Director to ensure quality, and worked with a small team to create a variety of new assets. Produced assets from concept sketches to finished production color, and provided special poses for characters. Served as a board pull artist to supply extra angles and designs as needed after storyboard in staging.
Lead Character/ Prop Designer at Atomic Cartoons, Vancouver
November 1, 2021 - May 1, 2022
Lead designer on a series of short episodes for Molly of Denali. Worked closely with the Art Director to maintain quality and produced a broad range of new assets as a solo designer. Managed assets from concept sketches to finished color, provided special poses for characters, and contributed extra angles post-storyboard in staging.
Character/ Prop Designer at Atomic Cartoons, Vancouver
September 1, 2020 - November 1, 2021
Designed characters and props for Molly of Denali, collaborating with the Art Director to ensure quality. Created assets both individually and with a small team, translating concepts into finished color assets. Included special poses for characters and contributed extra angles after storyboard during staging.
Senior Animator at Titmouse, Vancouver
August 1, 2019 - August 1, 2020
Character animator for Animatics; produced appealing animation in multiple styles while meeting deadlines and maintaining quality.
Lead Animator at Atomic Cartoons, Vancouver
January 1, 2018 - August 1, 2019
Lead animator on selected projects; responsible for delivering high-quality animation and mentoring junior artists while meeting production timelines.
Animator at Titmouse, Vancouver
November 1, 2013 - October 1, 2017
Animator on various projects including Breada W Inn ers and other shorts; mentored junior animators and contributed to multiple pilot episodes, ensuring quality and timely delivery.

Education

Foundation of Arts and Classical Animation at Vancouver Film School
August 1, 2009 - April 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Retail