Anton Raynov
I'm Anton Raynov, a dedicated 3D artist specializing in modeling, texturing, and look development. I enjoy blending props, environment, and textures into cohesive scenes.
About
I’m Anton Raynov, a dedicated 3D artist specializing in modeling, texturing, and look development. I enjoy blending props, environment, and textures into cohesive scenes.
I thrive under tight deadlines, working with Blender, Maya, Substance Painter, Mari, RenderMan, 3DEqualizer, ZBrush, Photoshop, and Unreal, and I’m eager to explore new tools for gaming and VFX.
- 13 years' experience
- Joined March 2026
Skills· 8
Languages
- EnglishFluent
Industry experience
- Media & Entertainment
- Software & Internet
- Gaming
- Other
- Professional Services
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Work experience· 7 roles
3D generalist handling modeling, texturing, look development and look delivery for VFX projects.
3D Generalist and Texturing Artist working on diverse projects, including Hitman and related assets. Created high-quality textures and shading for characters and environments.
Texturing artist for various projects including Hitman Woman Bodyguard; contributed to high-quality texture work.
Education· 10
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