Anton Raynov

Available to hire

I'm Anton Raynov, a dedicated 3D artist specializing in modeling, texturing, and look development. I enjoy blending props, environment, and textures into cohesive scenes.

About

I’m Anton Raynov, a dedicated 3D artist specializing in modeling, texturing, and look development. I enjoy blending props, environment, and textures into cohesive scenes.

I thrive under tight deadlines, working with Blender, Maya, Substance Painter, Mari, RenderMan, 3DEqualizer, ZBrush, Photoshop, and Unreal, and I’m eager to explore new tools for gaming and VFX.

  • 13 years' experience
  • Joined March 2026

Industry experience

  • Media & Entertainment
  • Software & Internet
  • Gaming
  • Other
  • Professional Services

Work experience· 7 roles

3D Generalist · ImmersFXSep 2021 – Present · 5 yrs 3 mos

3D generalist handling modeling, texturing, look development and look delivery for VFX projects.

3D Generalist · PixelPoolMar 2020 – Sep 2021 · 1 yr 7 mos

3D Generalist and Texturing Artist working on diverse projects, including Hitman and related assets. Created high-quality textures and shading for characters and environments.

Texturing Artist · PixelPoolJan 2020 – Sep 2021 · 1 yr 9 mos

Texturing artist for various projects including Hitman Woman Bodyguard; contributed to high-quality texture work.

Modelling / Texturing Artist · Worldwide FXJun 2013 – Jan 2020 · 6 yrs 8 mos
Texturing Artist · Worldwide FXJun 2013 – Jan 2020 · 6 yrs 8 mos
Texturing Artist / 3D Generalist · Worldwide FXJun 2013 – Jan 2020 · 6 yrs 8 mos
Modeling / Texturing Artist · Worldwide FXJun 2013 – Jan 2020 · 6 yrs 8 mos

Education· 10

Fine Art / Graphic · South-West University 'Neofit Rilski'1999 – 2005
Bachelor of Fine Arts in Fine Art and Graphic · South-West University “Neofit Rilski”1999 – 2005
Fine Art & Graphic Design · South-West University 'Neofit Rilski'1999 – 2005
Fine Art, Graphic · South-West University 'Neofit Rilski'1999 – 2005

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