I'm Anton Raynov, a dedicated 3D artist specializing in modeling, texturing, and look development. I enjoy blending props, environment, and textures into cohesive scenes. I thrive under tight deadlines, working with Blender, Maya, Substance Painter, Mari, RenderMan, 3DEqualizer, ZBrush, Photoshop, and Unreal, and I'm eager to explore new tools for gaming and VFX.

Anton Raynov

I'm Anton Raynov, a dedicated 3D artist specializing in modeling, texturing, and look development. I enjoy blending props, environment, and textures into cohesive scenes. I thrive under tight deadlines, working with Blender, Maya, Substance Painter, Mari, RenderMan, 3DEqualizer, ZBrush, Photoshop, and Unreal, and I'm eager to explore new tools for gaming and VFX.

Available to hire

I’m Anton Raynov, a dedicated 3D artist specializing in modeling, texturing, and look development. I enjoy blending props, environment, and textures into cohesive scenes.

I thrive under tight deadlines, working with Blender, Maya, Substance Painter, Mari, RenderMan, 3DEqualizer, ZBrush, Photoshop, and Unreal, and I’m eager to explore new tools for gaming and VFX.

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Language

English
Fluent

Work Experience

Modeling / Texturing Artist at Worldwide FX
June 1, 2013 - January 1, 2020
Experienced in modeling and texturing for high-end VFX projects; contributed to projects including The Legend of Hercules (2013), The Expendables 3 (2014), Survivor (2015), Criminal (2016), London Has Fallen (2016), Mechanic: Resurrection (2016), The Hitman's Bodyguard (2017), Hunter Killer (2018), Hellboy (2019), Angel Has Fallen (2019), Rambo (2019), The Outpost (2019).
Texturing Artist at PixelPool
January 1, 2020 - September 1, 2021
Texturing artist for various projects including Hitman Woman Bodyguard; contributed to high-quality texture work.
3D Generalist at ImmersFX
September 1, 2021 - Present
3D generalist handling modeling, texturing, look development and look delivery for VFX projects.
Texturing Artist / 3D Generalist at Worldwide FX
June 1, 2013 - January 1, 2020
Worked on high-end VFX projects, applying textures and look development to integrate props, environments and textures into cohesive scenes. Projects included The Legend of Hercules (2013), The Expendables 3 (2014), Survivor (2015), Criminal (2016), London Has Fallen (2016), Mecha Resurrection (2016), The Hitman’s Bodyguard (2017), Hunter Killer (2018), Hellboy (2019), Angel Has Fallen (2019), Rambo (2019), The Outpost (2019).
Texturing Artist at Worldwide FX
June 1, 2013 - January 1, 2020
Contributed texture work and look development for multiple film projects, including The Legend of Hercules (2013), The Expendables 3 (2014), Survivor (2015), Criminal (2016), London Has Fallen (2016), Mechanical Resurrection (2016), The Hitman’s Bodyguard (2017), Hunter Killer (2018), Hellboy (2019), Angel Has Fallen (2019), Rambo (2019), and The Outpost.
Modelling / Texturing Artist at Worldwide FX
June 1, 2013 - January 31, 2020
Worked as part of the VFX team delivering modeling and texturing for feature films. Contributed to projects including The Legend of Hercules (2013), The Expendables 3 (2014), Survivor (2015), Criminal (2016), London Has Fallen (2016), Me – chanic: Resurrection (2016), The Hitman’s Bodyguard (2017), Hunter Killer (2018), Hellboy (2019), Angel Has Fallen (2019), Rambo (2019), and The Outpost, focusing on prop integration, texture creation, and look development to support cohesive environments.
3D Generalist at PixelPool
March 1, 2020 - September 1, 2021
3D Generalist and Texturing Artist working on diverse projects, including Hitman and related assets. Created high-quality textures and shading for characters and environments.

Education

Fine Art / Graphic at South-West University 'Neofit Rilski'
September 1, 1999 - April 1, 2005
Bachelor of Fine Arts in Fine Art and Graphic at South-West University “Neofit Rilski”
September 1, 1999 - April 1, 2005
Fine Art & Graphic Design at South-West University 'Neofit Rilski'
September 1, 1999 - April 1, 2005
Fine Art, Graphic at South-West University 'Neofit Rilski'
September 1, 1999 - April 1, 2005
Fine Art and Graphic at South-West University 'Neofit Rilski'
September 1, 1999 - April 1, 2005
Fine Art, Graphic at South-West University “Neofit Rilski”
September 1, 1999 - April 1, 2005
Bachelor of Arts in Fine Art & Graphic at South-West University “Neofit Rilski”
September 1, 1999 - April 1, 2005
Bachelor's degree in Fine Art / Graphic at South-West University "Neofit Rilski"
September 1, 1999 - April 1, 2005
Bachelor's degree in Fine Art / Graphic Design at South-West University 'Neofit Rilski'
September 1, 1999 - April 1, 2005
Bachelor's degree in Fine Art and Graphic at South-West University 'Neofit Rilski'
September 1, 1999 - April 1, 2005

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Gaming, Other, Professional Services