I am a Senior Unity Game Developer with 9+ years of experience delivering 20+ projects across iOS, Android, and WebGL. I specialize in Unity (including Xcode deployment for iOS/Android), multiplayer RPGs, and blockchain/Web3 integrations. I’ve contributed to flagship titles such as Data Quest (200K+ users), Machinata Blitz, and Ruffion Reborn, and I’m known for applying solid OOP principles (MVC, MVVM, DI), writing clean maintainable code, and leading cross-functional teams in distributed, global environments. I enjoy mentoring junior developers and collaborating with international teams to deliver high-quality games on diverse platforms. I thrive in fast-paced, collaborative settings and love turning ambitious ideas into robust, scalable games. My approach combines technical excellence with creative problem-solving, ensuring engaging gameplay while maintaining maintainable codebases and smooth cross-platform performance.

Ali Raza

I am a Senior Unity Game Developer with 9+ years of experience delivering 20+ projects across iOS, Android, and WebGL. I specialize in Unity (including Xcode deployment for iOS/Android), multiplayer RPGs, and blockchain/Web3 integrations. I’ve contributed to flagship titles such as Data Quest (200K+ users), Machinata Blitz, and Ruffion Reborn, and I’m known for applying solid OOP principles (MVC, MVVM, DI), writing clean maintainable code, and leading cross-functional teams in distributed, global environments. I enjoy mentoring junior developers and collaborating with international teams to deliver high-quality games on diverse platforms. I thrive in fast-paced, collaborative settings and love turning ambitious ideas into robust, scalable games. My approach combines technical excellence with creative problem-solving, ensuring engaging gameplay while maintaining maintainable codebases and smooth cross-platform performance.

Available to hire

I am a Senior Unity Game Developer with 9+ years of experience delivering 20+ projects across iOS, Android, and WebGL. I specialize in Unity (including Xcode deployment for iOS/Android), multiplayer RPGs, and blockchain/Web3 integrations. I’ve contributed to flagship titles such as Data Quest (200K+ users), Machinata Blitz, and Ruffion Reborn, and I’m known for applying solid OOP principles (MVC, MVVM, DI), writing clean maintainable code, and leading cross-functional teams in distributed, global environments. I enjoy mentoring junior developers and collaborating with international teams to deliver high-quality games on diverse platforms.

I thrive in fast-paced, collaborative settings and love turning ambitious ideas into robust, scalable games. My approach combines technical excellence with creative problem-solving, ensuring engaging gameplay while maintaining maintainable codebases and smooth cross-platform performance.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Senior Software Engineer / Game Developer at FiveRivers Technologies
January 1, 2021 - Present
Developing Game MVPs from scratch or using available tools with projects including Turn-based Tactical Deck-Builder RPGs. Worked with multiple game engines such as Unity, Godot, and PhaserJS, mainly focusing on C# .Net (Unity or Godot). Involved in multiplayer networking using Mirror & GraphQL APIs and performed game server deployment on AWS for server backends.
Unity Developer at BlinkAim Studios
December 31, 2020 - July 17, 2025
Worked on BlinkAim's top game called Ganja Farmer where I added the Farm Helpers feature and fixed user-reported bugs during my short tenure.
Chief Technology Officer, Unity Developer at MaxPak Studios
August 31, 2020 - July 17, 2025
Co-founded MaxPak Studios and worked on many client-based projects. Developed games for AR/VR, HTC Vive, Android, and iOS platforms.
Unity Developer at Rational Verx
May 31, 2018 - July 17, 2025
Created new mobile games from scratch and updated existing games to the latest standards, including adding new features.
Junior Unity Developer at Pro Republic
April 30, 2017 - July 17, 2025
Worked on a VR/AR-based product called 'VWEAR', implementing gesture controls, photo capturing, and sharing selfies with QR codes. Also added support for newer clothing items.
Intern .NET Developer at NTM Soft
February 29, 2016 - July 17, 2025
Worked on active ERP products that were Windows forms-based applications. Performed database analysis and designed schema for ERP & POS systems. Developed Windows form applications using C# and VB.Net for Windows desktop.
Senior Software Engineer / Lead Game Developer at NVG 8 (Navigate) / Automata 1 / Five Rivers Technologies
January 1, 2021 - Present
Delivered Data Quest (200K+ users) and Machinata Blitz (Unity WebGL with on-chain license verification + Base Pay). Implemented iOS builds with Xcode and Android pipelines for mobile/WebGL games. Designed and implemented RPG systems: combat mechanics, multiplayer networking, progression systems. Applied MVC, MVVM, DI principles for scalable and maintainable Unity codebases. Collaborated with international distributed & overlapping teams. Mentored junior developers and managed teams of 10+.
Software Engineer (Unity) at BlinkAim Studios
December 1, 2020 - October 21, 2025
Enhanced flagship Unity mobile game, improving performance and gameplay experience.
Software Engineer / Lead Game Developer at MaxPak Studios
August 1, 2020 - October 21, 2025
Delivered AR/VR and mobile multiplayer projects from concept to launch.
Associate Software Engineer (Unity) at RationalVerx
May 1, 2018 - October 21, 2025
Enhanced live games, led UI enhancements, and integrated monetization strategies.
Junior Software Engineer (Unity) at Pro Republic
April 1, 2017 - October 21, 2025
Developed AR-based VR Wearable (Virtual Dressing Room) using Unity + Kinect.
Intern .NET Developer at NTM Soft
February 1, 2016 - October 21, 2025
Interned on .NET development tasks and supporting Unity-based projects.
Senior Software Engineer / Lead Game Developer at NVG 8 (Navigate) / Automata 1 / Five Rivers Technologies
January 1, 2021 - Present
Delivered Data Quest (200K+ users) and Machinata Blitz (Unity WebGL with on-chain license verification + Base Pay). Developed iOS builds with Xcode and Android pipelines for mobile/WebGL games. Designed and implemented RPG systems: combat mechanics, multiplayer networking, and progression systems. Applied MVC, MVVM, and DI for scalable Unity codebases. Collaborated with international distributed teams and mentored junior developers, leading teams of 10+.
Software Engineer (Unity) at BlinkAim Studios
December 1, 2020 - October 21, 2025
Enhanced flagship Unity mobile game, improving performance and gameplay.
Software Engineer / Lead Game Developer at MaxPak Studios
August 1, 2020 - October 21, 2025
Delivered AR/VR and mobile multiplayer projects from concept to launch.
Associate Software Engineer (Unity) at RationalVerx
May 1, 2018 - October 21, 2025
Enhanced live games, UI enhancements, and integrated monetization strategies.
Junior Software Engineer (Unity) at Pro Republic
April 1, 2017 - October 21, 2025
Developed AR-based Wearable VR (virtual dressing room) using Unity + Kinect.
Intern .NET Developer at NTM Soft
February 1, 2016 - October 21, 2025
Assisted development tasks; gained exposure to .NET stack.

Education

Bachelor of Science (BS) at Virtual University of Pakistan
January 1, 2012 - December 31, 2016
Bachelor of Science in Computer Science at Virtual University of Pakistan
January 1, 2012 - January 1, 2016
Introduction to Game Design at Coursera
January 11, 2030 - October 21, 2025
Foundations of Project Management at Coursera
January 11, 2030 - October 21, 2025
Project Initiation: Starting a Successful Project at Coursera
January 11, 2030 - October 21, 2025
Project Planning: Putting It All Together at Coursera
January 11, 2030 - October 21, 2025
Unity Game Development Workshop at Virtual University of Pakistan
January 11, 2030 - October 21, 2025
B.S. in Computer Science at Virtual University of Pakistan
January 1, 2012 - January 1, 2016
Unity Game Development Workshop at Virtual University of Pakistan
January 11, 2030 - October 21, 2025
Introduction to Game Design at Coursera
January 11, 2030 - October 21, 2025
Foundations of Project Management at Coursera
January 11, 2030 - October 21, 2025
Project Initiation: Starting a Successful Project at Coursera
January 11, 2030 - October 21, 2025
Putting It All Together - Project Planning at Coursera
January 11, 2030 - October 21, 2025

Qualifications

Foundations of Project Management - Coursera
January 11, 2030 - July 17, 2025
Unity Game Development Workshop - Virtual University of Pakistan
January 11, 2030 - July 17, 2025
Introduction to Game Design - Coursera
January 11, 2030 - July 17, 2025
Introduction to Game Design
January 11, 2030 - October 21, 2025
Foundations of Project Management
January 11, 2030 - October 21, 2025
Project Initiation: Starting a Successful Project
January 11, 2030 - October 21, 2025
Project Planning: Putting It All Together
January 11, 2030 - October 21, 2025
Unity Game Development Workshop
January 11, 2030 - October 21, 2025
Coursera Certificate: Introduction to Game Design
January 11, 2030 - October 21, 2025
Coursera Certificate: Foundations of Project Management
January 11, 2030 - October 21, 2025
Coursera Certificate: Project Initiation: Starting a Successful Project
January 11, 2030 - October 21, 2025
Unity Game Development Workshop Certificate
January 11, 2030 - October 21, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more