Hi, I’m Rodrigo Chapoy, an animator and previs artist with experience across film, games, and marketing content. I studied at Ringling College of Art and Design, where I worked on a two-minute student short from concept to final edit and collaborated on various animation and design projects. I enjoy collaborating with directors and teams to craft polished sequences and compelling characters. A list of the clients I've worked with include Epic Games, Guerrilla Games, San Diego Studio, Marvel, Apple TV and Netflix. I’m proficient with Maya, Unreal Engine, mocap integration, and a range of VFX tools. I’m fluent in Spanish and English and love pushing creative boundaries through hand-key animation, mocap cleanup, lighting, and camera work to tell vivid stories. Portfolio - _Website not available. Sign in: https://www.twine.net/signup_

Rodrigo Chapoy

Hi, I’m Rodrigo Chapoy, an animator and previs artist with experience across film, games, and marketing content. I studied at Ringling College of Art and Design, where I worked on a two-minute student short from concept to final edit and collaborated on various animation and design projects. I enjoy collaborating with directors and teams to craft polished sequences and compelling characters. A list of the clients I've worked with include Epic Games, Guerrilla Games, San Diego Studio, Marvel, Apple TV and Netflix. I’m proficient with Maya, Unreal Engine, mocap integration, and a range of VFX tools. I’m fluent in Spanish and English and love pushing creative boundaries through hand-key animation, mocap cleanup, lighting, and camera work to tell vivid stories. Portfolio - _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hi, I’m Rodrigo Chapoy, an animator and previs artist with experience across film, games, and marketing content. I studied at Ringling College of Art and Design, where I worked on a two-minute student short from concept to final edit and collaborated on various animation and design projects. I enjoy collaborating with directors and teams to craft polished sequences and compelling characters.
A list of the clients I’ve worked with include Epic Games, Guerrilla Games, San Diego Studio, Marvel, Apple TV and Netflix.

I’m proficient with Maya, Unreal Engine, mocap integration, and a range of VFX tools. I’m fluent in Spanish and English and love pushing creative boundaries through hand-key animation, mocap cleanup, lighting, and camera work to tell vivid stories.

Portfolio - Website not available. Sign in: https://www.twine.net/signup

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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Animator at Frame Machine
May 1, 2023 - Present
Fortnite Festival – Gameplay Animation: animated cycles in instruments (guitar, bass, drum, microphone), integrated in Maya and Unreal Engine; created emotes from concept to implementation, including mocap-driven cases and skin transfers.
Previs Shot Creator / Animator at The Third Floor
June 28, 2022 - May 22, 2023
● Loki Season 2 - Previs - Created Cinematic shots for previsualized sequences, animating camera, characters and FX. ● Monarch Legacy of Monsters - Previs and Postvis - Created shots for previsualized sequences, animating creatures, characters, props, lighting and FX. Tracked cameras, roto, keyed and comped shots. Animating characters and extending backgrounds. Matching the look and feel of the sequences. ● The Electric State - Previs and Postvis - Created shots for previsualized sequences to envision the idea of the director. Placing characters, lighting, camera and fx. Tracked plates for Postvis, cleaned up plates, replaced mocap actors with CG characters, extended backgrounds, matched color, roto, hand keyed, added FX and light to make the sequence a be a blueprint for polished CG.
Animator at Playstation Visual Arts
June 1, 2021 - April 29, 2021
● Horizon Forbidden West - Hand keyed, cleaned up and polished over 45 min of mocap data for game cinematics under tight deadlines. ● MLB The Show 22 - Hand keyed face controls to create face solves for gameplay and in game cinematics. ● The Last of Us Part 1 - Assisted importing and aligning mocap data with audio for gameplay animation.
Previs Shot Creator / Animator at The Third Floor Inc,
March 9, 2021 - June 23, 2021
● She Hulk Attorney at Law - Created cinematic shots that involved animating cameras, characters, creatures, lighting and FX for previsualized sequences,
Jr Animator at Brazen Animation
July 7, 2020 - January 12, 2021
● Fortnite - Worked closely with Epic and their marketing team, by posing different skins for the cosmetics store. ● TeamFIght Tactics - Animated shots with a dragon for an animated short film for their new season.
Animator at Ringling College of Art and Design
August 8, 2016 - May 12, 2020
Creating a two minute short film from the preproduction to post production

Education

Bachelor of Fine Arts, Major: Computer Animation at Ringling College of Art and Design
August 1, 2016 - May 1, 2020
Bachelor of Fine Arts, Minor: Film at Ringling College of Art and Design
August 1, 2016 - May 1, 2020
Engineer in Animation and Visual Effects at Universidad Politécnica de Gomez Palacio
August 1, 2012 - May 1, 2014
Figure Drawing Class at Coppini Academy of Fine Arts
August 1, 2015 - December 1, 2015
Character Design workshop at Laguna Fest Multimedia
October 1, 2012 - June 16, 2026

Qualifications

Finalist, Student Academy Award – Bear With Me Short Film
January 11, 2030 - June 16, 2026
Best of Ringling, Ringling College of Art and Design
January 11, 2030 - June 16, 2026

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet, Professional Services