20+ years of experience in 3D, web and graphic design, front-end and mobile app development on three different continents. I collaborate with teams and clients worldwide to craft visually compelling brands and interactive experiences, blending creative vision with technical depth in HTML/CSS, JavaScript, 3D design, and AI-powered workflows.

Ricardo Costa

20+ years of experience in 3D, web and graphic design, front-end and mobile app development on three different continents. I collaborate with teams and clients worldwide to craft visually compelling brands and interactive experiences, blending creative vision with technical depth in HTML/CSS, JavaScript, 3D design, and AI-powered workflows.

Available to hire

20+ years of experience in 3D, web and graphic design, front-end and mobile app development on three different continents.

I collaborate with teams and clients worldwide to craft visually compelling brands and interactive experiences, blending creative vision with technical depth in HTML/CSS, JavaScript, 3D design, and AI-powered workflows.

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Language

English
Fluent
Japanese
Intermediate
Portuguese
Fluent

Work Experience

Creative Director at Dione Solutions
January 1, 2025 - Present
International digital design and development company focused on the Japanese market; led a brand refresh and directed the construction of a brand-new website using AI technologies.
Senior Designer and Developer at Twisted Rope International
January 1, 2011 - January 1, 2024
International web design and development company serving multinational corporate clients (e.g., Avanade and Moog Construction); contributed to the conclusion of 500+ client projects over more than a decade.
Web Designer and Developer at Freelance – Tokyo
January 1, 2009 - January 1, 2011
Freelance web designer and developer working with clients such as Bulbous Cell Media Production, Kana Invaders, SunBridge Partners and Ikon-Europubs; delivered WordPress sites, educational games, and brand assets, significantly improving usability, traffic, and branding.
Interface Designer, Graphic Designer at The New Media Group
January 1, 2008 - January 1, 2009
Video on demand startup; interface design and graphic design work.

Education

Bachelor at Ar.Co Centro de Arte e Comunicação Visual
January 1, 2015 - December 24, 2018
Incomplete

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services, Other
    paper Dione 2025 - Brand update and new website

    In 2025 I had the privilege of working with Dione’s brilliant Creative team on a new version of their visual identity and website.

    We created a complete design system around a simple bento grid and populated it using a combination of AI, 3D modelling and traditional design tools. The result is incredibly flexible and fun.

    The new site is intense. It’s responsive, shiny, and full of interesting things to look at. The interface is centered around this little chatbot that will take you where you want to go or — if there isn’t a page about that — it will make a new one just for you. It’s proper cool.

    uniE621 Kana Invaders - Educational Game
    Kana Invaders is an educational game made to help people learn the Japanese phonetic alphabets. It's a mix of flashcards, space invaders and spaced repetition. The more you get the characters right, the less they come up. There's a handy screen where you can track your progress. It is also fun. The first version of this game was made around 2006, when I lived in Tokyo. It was built in Adobe Flash and was hosted by my good friend Alex from Learn Japanese Pod. When Adobe finally stopped supporting Flash I decided to port the game to Unity. I didn't really know how to use Unity. I still don't know C to this day. What could go wrong? Did I mention I worked on this during lockdown? Schools where closed, my son forgot how to sleep. It was a time. https://www.twine.net/signin
    uniE621 Moog Construction - Design your own vehicle
    Progressive web app, developed for Moog Contruction to showcase their heavy machinery electrification products in the Bauma 2022 event. Through the app, the user is able to design the type of machinery that would fit their requirements and see what options are available. This was a very quick turn around project, designed and coded in less than 20 days. It was built as a progressive web app so it could be used on the show floor where the internet connection was unreliable and after the event it would still be made available online. The usage data was stored locally and could be downloaded later as a csv file.
    paper Interactive Scenes

    The concept is simple yet effective: a 3d environment on which we place hotspots that contain slides, infographics, videos, documents etc.

    We developed dozens of different versions of this tool for different corporate clients across several years. The styles went from vector illustrations to photo-realistic 3d renderings.
    We designed versions of the client’s offices, power plants, outdoor scenes, shopping malls, convenience stores and anything else that would fit their needs.

    Clients used this tool for presentations, as educational tools or standalone webpages. There was always a moment in these projects when the client understood that we could do pretty much anything they wanted on those scenes. That’s when things got interesting.

    uniE608 PahPow
    This was probably my favorite project in all my time at Twisted Rope. We made a set of printed cards for holidays and special occasions that when viewed through the mobile app, would trigger AR effects. The effects were small dioramas full of little animated characters that could be viewed from any angle. Something about the small scale of the scenes really made them work. It never got old getting to show these to people and seeing their eyes light up.