I'm a creative generalist who’s floated between art, QA, and production support. My most established skill is 2d visualization and concept. I know my way around 2D/3D tools, some Unreal, and even digital audio. I've brushed up against game and CG pipelines, spent real time in QA working on the Playstation, and helped teams keep assets and schedules on track. Big-picture thinking comes naturally. I adapt fast, stay organized, and communicate clearly. I'm looking for a chance to get my foot in the door and grow inside a professional studio pipeline.

I'm a creative generalist who’s floated between art, QA, and production support. My most established skill is 2d visualization and concept. I know my way around 2D/3D tools, some Unreal, and even digital audio. I've brushed up against game and CG pipelines, spent real time in QA working on the Playstation, and helped teams keep assets and schedules on track. Big-picture thinking comes naturally. I adapt fast, stay organized, and communicate clearly. I'm looking for a chance to get my foot in the door and grow inside a professional studio pipeline.

Available to hire

I’m a creative generalist who’s floated between art, QA, and production support. My most established skill is 2d visualization and concept.

I know my way around 2D/3D tools, some Unreal, and even digital audio. I’ve brushed up against game and CG pipelines, spent real time in QA working on the Playstation, and helped teams keep assets and schedules on track.

Big-picture thinking comes naturally. I adapt fast, stay organized, and communicate clearly. I’m looking for a chance to get my foot in the door and grow inside a professional studio pipeline.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Tagalog
Intermediate

Work Experience

Freelance Illustrator / Concept Artist at Self-Employed / Freelance
January 1, 2007 - November 13, 2025
Dynamic Concept Artist & Illustrator focused on ideation and visuals storytelling; developed complex characters and environments; proficient with ZBrush, Blender, Maya, and Unreal Engine for rapid prototyping; managed client relationships, end-to-end project delivery including comic book interiors, logos, branding, marketing art, and merch; strong creative workflow from thumbnail to final art.

Education

Game Art / Design Illustration at Skyline College
January 1, 2001 - January 1, 2005

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics