I'm an audio/sound engineer, voice actor, and creative production manager with 20+ years of experience leading projects in music, games, and entertainment. I excel at guiding creative teams, juggling deadlines, and delivering projects that stay true to their artistic core. I'm also proficient in multiple media tools such as Pro Tools, Cubase, Logic Pro, Affinity Photo, Voiceover and more I’ve built and scaled studios, forged lasting client partnerships with Ubisoft, Disney/Marvel, Penguin Random House, and more. I thrive in fast-paced environments and love helping talent and teams thrive while maintaining high artistic standards. _Website not available. Sign in: https://www.twine.net/signup_ **####Video Game Credits** **Avatar: Frontiers of Pandora (Ubisoft)** – Dialog Recording & Talent Management **Star Wars Outlaws (Ubisoft/Massive Entertainment)** – External Audio Services **IGG (I Got Games)** – Character Voice-Over Services & Talent Casting **MPI Software** – Music Composition & Sound Mastering **Konami** – Sound Design (Dance Dance Revolution / various projects) **####Film, Television & Audio Drama** **Poketoons** - Dialog Recording and Production **Stargate (Big Finish Productions)** – Dialog Recording & Remote Studio Patching, Music composition **Highlander (Big Finish Productions)** – Voice Recording Sessions, Sound Design **Three Dances (Feature Film)** – Audio Refinement & Dialog Mastering **Indemnity** – Voiceover Production **####Commercial & Corporate Clients** **Coca-Cola** – Sound Production & Voiceover **TELUS Studios** – Professional Voiceover & Dialogue Capture **Anxiety BC** – Full Video Audio Production **Rouxbe Cooking School **– Talent Recording & Session Management **The Listening Academy** – Technical Audio Requirements & Session Production **McNally Travel** – Commercial Audio Branding

Richard Dolmat

PRO

I'm an audio/sound engineer, voice actor, and creative production manager with 20+ years of experience leading projects in music, games, and entertainment. I excel at guiding creative teams, juggling deadlines, and delivering projects that stay true to their artistic core. I'm also proficient in multiple media tools such as Pro Tools, Cubase, Logic Pro, Affinity Photo, Voiceover and more I’ve built and scaled studios, forged lasting client partnerships with Ubisoft, Disney/Marvel, Penguin Random House, and more. I thrive in fast-paced environments and love helping talent and teams thrive while maintaining high artistic standards. _Website not available. Sign in: https://www.twine.net/signup_ **####Video Game Credits** **Avatar: Frontiers of Pandora (Ubisoft)** – Dialog Recording & Talent Management **Star Wars Outlaws (Ubisoft/Massive Entertainment)** – External Audio Services **IGG (I Got Games)** – Character Voice-Over Services & Talent Casting **MPI Software** – Music Composition & Sound Mastering **Konami** – Sound Design (Dance Dance Revolution / various projects) **####Film, Television & Audio Drama** **Poketoons** - Dialog Recording and Production **Stargate (Big Finish Productions)** – Dialog Recording & Remote Studio Patching, Music composition **Highlander (Big Finish Productions)** – Voice Recording Sessions, Sound Design **Three Dances (Feature Film)** – Audio Refinement & Dialog Mastering **Indemnity** – Voiceover Production **####Commercial & Corporate Clients** **Coca-Cola** – Sound Production & Voiceover **TELUS Studios** – Professional Voiceover & Dialogue Capture **Anxiety BC** – Full Video Audio Production **Rouxbe Cooking School **– Talent Recording & Session Management **The Listening Academy** – Technical Audio Requirements & Session Production **McNally Travel** – Commercial Audio Branding

Available to hire

I’m an audio/sound engineer, voice actor, and creative production manager with 20+ years of experience leading projects in music, games, and entertainment. I excel at guiding creative teams, juggling deadlines, and delivering projects that stay true to their artistic core. I’m also proficient in multiple media tools such as Pro Tools, Cubase, Logic Pro, Affinity Photo, Voiceover and more

I’ve built and scaled studios, forged lasting client partnerships with Ubisoft, Disney/Marvel, Penguin Random House, and more. I thrive in fast-paced environments and love helping talent and teams thrive while maintaining high artistic standards.

Website not available. Sign in: https://www.twine.net/signup

####Video Game Credits

Avatar: Frontiers of Pandora (Ubisoft) – Dialog Recording & Talent Management
Star Wars Outlaws (Ubisoft/Massive Entertainment) – External Audio Services
IGG (I Got Games) – Character Voice-Over Services & Talent Casting
MPI Software – Music Composition & Sound Mastering
Konami – Sound Design (Dance Dance Revolution / various projects)

####Film, Television & Audio Drama

Poketoons - Dialog Recording and Production
Stargate (Big Finish Productions) – Dialog Recording & Remote Studio Patching, Music composition
Highlander (Big Finish Productions) – Voice Recording Sessions, Sound Design
Three Dances (Feature Film) – Audio Refinement & Dialog Mastering
Indemnity – Voiceover Production

####Commercial & Corporate Clients

Coca-Cola – Sound Production & Voiceover
TELUS Studios – Professional Voiceover & Dialogue Capture
Anxiety BC – Full Video Audio Production
**Rouxbe Cooking School **– Talent Recording & Session Management
The Listening Academy – Technical Audio Requirements & Session Production
McNally Travel – Commercial Audio Branding

See more

Language

Japanese
Intermediate
Polish
Beginner

Work Experience

Founder & CEO at Digital Sound Magic Recording Studios Ltd.
December 31, 1999 - October 6, 2025
For over two decades, Digital Sound Magic was a premier destination for dialog and sound in Vancouver and Las Vegas. My focus has always been on the intersection of technical precision and creative performance, making sure the tech is flawless so the storytelling can take center stage. Engineering Excellence I specialize in high-fidelity, clean-path engineering that meets the rigorous standards of AAA gaming and broadcast. Pristine Capture: Whether it's a single narrator or a full cast, my signal chains are designed for maximum clarity and edit-ready delivery. Remote Session Mastery: I’ve spent years bridging the gap between local booths and global creative teams. My workflow integrates seamless remote direction (Teams, Source-Connect, etc.), ensuring directors feel like they are sitting right next to the talent. Technical Reliability: 25 years in the business means I’ve solved every technical hurdle imaginable, providing a "zero-friction" environment for every client. Voice Over Production Great VO is about more than just a good microphone; it’s about managing the energy in the room and protecting the performance. Talent Management: I provide a professional, focused environment where actors feel supported and empowered to give their best takes. Directorial Support: I act as the technical and creative anchor during sessions, translating directorial notes into performance adjustments and ensuring every line is captured with the right nuance. AAA Pedigree: From the "scoundrel" grit of Star Wars Outlaws to the immersive world of Avatar: Frontiers of Pandora, I’ve handled the dialogue production for some of the industry’s most demanding franchises. The Bottom Line "I don't just 'record audio.' I build a bridge between the script and the final mix, ensuring that every breath, every word, and every take is handled with the respect and technical accuracy that 25 years of experience demands."
Founder & CEO at Legend Audiobooks Inc.
December 30, 2021 - October 5, 2025
Subsidiary company specializing in audiobook production. Directed hundreds of narrators and contributors across genres, ensuring consistency and quality. Designed and implemented production pipelines that balanced artistic performance with technical and deadline requirements.

Education

MBA (in progress) at Edinburgh Business School
January 11, 2030 - December 31, 2025
Advanced Audio & Production Studies (Accelerated Program) at Douglas College
January 1, 1991 - January 1, 1993
Executive Development – Operations, Production Leadership & Industry Trends at Ongoing
January 11, 2030 - March 4, 2026
High School Diploma (St. Thomas More High School) at St. Thomas More High School
January 11, 2030 - January 1, 1991

Qualifications

TPN Certification
January 11, 2030 - March 4, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Other, Computers & Electronics
    paper Stargate (Audio Series) | Full Audio Production

    Working on the Stargate franchise was a deep dive into world-building. For these productions, I didn’t just provide a recording space, I was responsible for the entire sonic landscape from the first note to the final mix.

    Original Composition: Composed and produced the original score, capturing the cinematic, epic feel of the Stargate universe while giving each story its own unique emotional heartbeat.

    Authentic Sound Design: I blended the iconic, legacy sound effects of the franchise with my own custom-designed layers. This hybrid approach kept the world sonically familiar for die-hard fans while adding fresh, immersive textures to the new environments and technology.

    Actor Sessions & Direction: Hosted and recorded the original franchise actors in-studio, ensuring their performances were captured with the highest fidelity and the right dramatic nuance.

    The Final Mix: Led the complete post-production process, balancing dialogue, complex SFX, and my original score into a polished, “movie-for-your-ears” final delivery.

    paper Star Wars: Outlaws

    Working on a Star Wars title is always a career highlight. For Ubisoft’s first-ever open-world Star Wars game, I provided the local infrastructure and technical oversight for key dialog recording sessions.

    The Booth Experience: Hosted voice talent at my international studio Digital Sound Magic, ensuring a high-end, comfortable environment where performers could deliver the gritty energy the game demanded.

    Global Remote Patch: Facilitated seamless real-time sessions between our local talent and the Ubisoft/Massive Entertainment creative teams via Microsoft Teams, maintaining high-speed collaboration across time zones.

    AAA Standards: Delivered high-fidelity, raw audio assets that integrated directly into the game’s cinematic and world-building dialogue systems.

    paper Avatar: Frontiers of Pandora

    For Ubisoft’s massive open-world Avatar title, I handled the in-studio dialogue sessions at my facility. This was a high-stakes project that required a perfect balance between local performance and global collaboration.

    In-Studio Talent: We hosted the voice talent on-site, providing a focused, high-end environment to capture the nuance and energy needed for the world of Pandora.

    Remote Direction: I managed the audio and visual bridge between our local booth and the creative team, bringing in directors and dialogue editors via Microsoft Teams for real-time feedback and seamless sessions.

    The Result: Delivered clean, high-fidelity raw tracks that hit the rigorous standards of a AAA production while keeping the workflow smooth for the remote team.