I’m a 2D rigger with 7+ years in the animation industry, specializing in building intricate rigs for characters, props, and FX. I’m proficient in Toon Boom Harmony and Adobe Animate, using robust rigging techniques to support storytelling and performance. I value collaboration, continuous learning, and delivering production-ready rigs that are efficient and animator-friendly. I’m excited to bring my expertise to a team that fosters creativity and growth.

Recian Rhyla B. Salviejo

I’m a 2D rigger with 7+ years in the animation industry, specializing in building intricate rigs for characters, props, and FX. I’m proficient in Toon Boom Harmony and Adobe Animate, using robust rigging techniques to support storytelling and performance. I value collaboration, continuous learning, and delivering production-ready rigs that are efficient and animator-friendly. I’m excited to bring my expertise to a team that fosters creativity and growth.

Available to hire

I’m a 2D rigger with 7+ years in the animation industry, specializing in building intricate rigs for characters, props, and FX. I’m proficient in Toon Boom Harmony and Adobe Animate, using robust rigging techniques to support storytelling and performance.
I value collaboration, continuous learning, and delivering production-ready rigs that are efficient and animator-friendly. I’m excited to bring my expertise to a team that fosters creativity and growth.

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Language

English
Advanced

Work Experience

Cutout Rigger at Snipple Animation Studio
July 1, 2018 - Present
Created basic rig builds for 2D cutout characters and props using Toon Boom Harmony and Adobe Flash; separated rig components, added pivots and deformations; applied blending, visibility, blur and other node-based effects; reviewed animatics to understand cutout builds and ensure rig alignment with character and prop requirements.
Rigging Supervisor at Snipple Animation Studio
April 1, 2021 - Present
Assess and review materials and animatics to identify missing elements; consult Client and Animation Director regarding concerns and clarifications; conduct meetings with rigger artists to brief show material and remind about client requirements before rigging.
Cutout Rigger at Snipple Animation Studio
July 1, 2018 - Present
Creates basic rig build (separates per parts/pieces, adding pivots and deformations). Knowledge on using blending, visibility, blur and other various element on Node library. Review animatic to understand the cutout build of the characters and props.
Rigging Supervisor at Snipple Animation Studio
April 1, 2021 - Present
Assess and review given materials and animatic to check if there’s any missing. Consult Client and Animation Director regarding concerns or clarifications. Conduct meetings with rigger artist for briefing of the show’s material, clients requirements and reminders before they start to rig.
2D Cutout Rigger at Snipple Animation Studios
July 1, 2018 - Present
Assembled rigs from separated character parts (arms, legs, torso, head); implemented pivot points and parent-child hierarchies; built bone and deformer systems with flexible controls; added facial rigging for mouth shapes and eye blinks; optimized rigs for animation and rendering; troubleshooted issues reported by animators to maintain smooth production flow.
2D Cutout Rigger at Red Door Animation
January 1, 2023 - Present
Rigged 2D cutout characters and props; built bone and deformer systems; added intuitive control rigs for animators; implemented facial rigs and visemes; ensured rigs were lightweight and production-friendly; addressed animator feedback to maintain animation quality.
2D Cutout Rigger at Xentrix Toons
October 1, 2022 - October 16, 2025
Created 2D cutout rigs for projects using bones, pegs, and deformers; added control systems and facial rigs; ensured compatibility with animation pipelines and maintained performance across scenes.
2D Rigging Supervisor at Snipple Animation Studios
September 1, 2022 - October 16, 2025
Led and mentored a team of 2D riggers; assigned rigging tasks based on complexity and rigger skill; reviewed rigs to ensure quality and consistency; developed rigging pipelines, templates, and workflows; ensured rigs were optimized for animation, compositing, and rendering; collaborated with Designers, Animators, and Technical Directors; conducted quality checks on rigs before release.
Freelance Character Design and 2D Rigging at Self-Employed/Freelance
January 1, 2025 - October 16, 2025
Developed original character concepts based on client briefs; created model sheets/turnarounds; ensured characters were on-brand and stylistically consistent with the YouTube channel; prepared layered PSD or vector files for rigging; built cutout-style rigs and organized rigs for easy reuse and animation efficiency.

Education

Bachelor of Science in Entertainment and Multimedia Computing Major in Digital Animation at University of the East - Manila
June 1, 2013 - April 1, 2017
Bachelor of Science in Entertainment and Multimedia Computing Major in Digital Animation at University of the East - Manila
June 1, 2013 - April 1, 2017
Bachelor of Science in Entertainment and Multimedia Computing Major in Digital Animation at University of the East - Manila
June 1, 2013 - April 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment