A 10-year game programmer working with latest technologies mostly focused on C++ game engine and unreal engine projects.

Rodrigo Colares

A 10-year game programmer working with latest technologies mostly focused on C++ game engine and unreal engine projects.

Available to hire

A 10-year game programmer working with latest technologies mostly focused on C++ game engine and unreal engine projects.

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Portuguese
Fluent
English
Advanced
Japanese
Intermediate

Work Experience

Software Engineer at Samsung R&D Center Manaus, Brazil
June 1, 2018 - February 1, 2025
Software Engineer at Samsung R&D Center in Manaus, contributing to XR and game-engine related projects. Implemented gameplay features in Unreal/C++ and Unity/C#, and developed tooling and shared components for multiple game projects.
Game Play Software Engineer at Instituto de Tecnologia do Norte Manaus
February 1, 2015 - July 1, 2017
Led software development for Unity/C# gameplay mechanics in internal game projects (targeting Meta Oculus Platform) from concept to release.
Game Play Software Engineer at Pixel Labs (Sao Paulo, Brazil)
February 1, 2012 - October 1, 2012
Contributed to gameplay engine development for mobile title Cannon Man Adventures (Unity/C#), focusing on gameplay entity logic.
Game Play Software Engineer at Black Filmes (Sao Paulo, Brazil)
October 1, 2010 - May 1, 2011
Developed animation system for Mini Wars, including sprite-based animations for characters.
Java Developer at Fundação Paulo Feitosa (Manaus, Brazil)
April 1, 2006 - May 1, 2007
Developed Java applications; contributed to mobile/web platform projects.
Game Play Software Engineer at Instituto de Tecnologia do Norte Manaus, Brazil
February 1, 2015 - July 1, 2017
Led gameplay software development for projects like Amazon Eldorado (Unity/C#), guiding the team from concept to release. Implemented core gameplay mechanics and supported cross-team collaboration for multi-platform targets, including integration with Meta/Oculus platforms and VR prototyping.

Education

MSc in Computer Games Technology (Software Engineering) at Abertay University, Dundee
September 1, 2007 - June 1, 2009
MSc in Computer Games Technology (Software Engineering) at Abertay University
September 1, 2007 - June 1, 2009

Qualifications

MSc in Computer Games Technology (Software Engineering)
September 1, 2007 - June 1, 2009

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper Echos of the Amazon

    A third person action-adventure game where you have to use your companion and strategic combat to defeat enemies along the dark forest way.

    paper Yakira Engine

    A custom game engine made in C++ with third party middlewares such as PhysX, FMOD, imgui, texture loader class, Assimp model viewer.

    paper Football Table Game

    A simple football table physics-based game made from my game engine created from scratch and with the help of main third party middlewares.

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