Available to hire
A 10-year game programmer working with latest technologies mostly focused on C++ game engine and unreal engine projects.
Skills
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Experience Level
Expert
Expert
Expert
Expert
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Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Portuguese
Fluent
English
Advanced
Japanese
Intermediate
Work Experience
Software Engineer at Samsung R&D Center Manaus, Brazil
June 1, 2018 - February 1, 2025Software Engineer at Samsung R&D Center in Manaus, contributing to XR and game-engine related projects. Implemented gameplay features in Unreal/C++ and Unity/C#, and developed tooling and shared components for multiple game projects.
Game Play Software Engineer at Instituto de Tecnologia do Norte Manaus
February 1, 2015 - July 1, 2017Led software development for Unity/C# gameplay mechanics in internal game projects (targeting Meta Oculus Platform) from concept to release.
Game Play Software Engineer at Pixel Labs (Sao Paulo, Brazil)
February 1, 2012 - October 1, 2012Contributed to gameplay engine development for mobile title Cannon Man Adventures (Unity/C#), focusing on gameplay entity logic.
Game Play Software Engineer at Black Filmes (Sao Paulo, Brazil)
October 1, 2010 - May 1, 2011Developed animation system for Mini Wars, including sprite-based animations for characters.
Java Developer at Fundação Paulo Feitosa (Manaus, Brazil)
April 1, 2006 - May 1, 2007Developed Java applications; contributed to mobile/web platform projects.
Game Play Software Engineer at Instituto de Tecnologia do Norte Manaus, Brazil
February 1, 2015 - July 1, 2017Led gameplay software development for projects like Amazon Eldorado (Unity/C#), guiding the team from concept to release. Implemented core gameplay mechanics and supported cross-team collaboration for multi-platform targets, including integration with Meta/Oculus platforms and VR prototyping.
Education
MSc in Computer Games Technology (Software Engineering) at Abertay University, Dundee
September 1, 2007 - June 1, 2009MSc in Computer Games Technology (Software Engineering) at Abertay University
September 1, 2007 - June 1, 2009Qualifications
MSc in Computer Games Technology (Software Engineering)
September 1, 2007 - June 1, 2009Industry Experience
Gaming, Software & Internet, Media & Entertainment
A third person action-adventure game where you have to use your companion and strategic combat to defeat enemies along the dark forest way.
A custom game engine made in C++ with third party middlewares such as PhysX, FMOD, imgui, texture loader class, Assimp model viewer.
A simple football table physics-based game made from my game engine created from scratch and with the help of main third party middlewares.
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