RP

Randi Prasetyo

Available to hire

I’m a Technical Artist and pipeline tools developer in Jakarta with over 12 years of experience across animation, VFX, and advertising.

About

I’m a Technical Artist and pipeline tools developer in Jakarta with over 12 years of experience across animation, VFX, and advertising. I started in hands-on production—lighting, rendering, compositing, FX, and real-time workflows—so I’m very familiar with how artists actually work and where the friction shows up in day-to-day delivery.

Today, I focus on building practical, artist-friendly tools and automation that make production more efficient, consistent, and scalable. I commonly work between creative and technical teams to design workflows, develop pipeline add-ons and publishing/validation tools, and troubleshoot issues based on direct feedback from the artists using them. My toolkit centers on Blender and After Effects, and I’m increasingly exploring Python and AI-assisted approaches to improve production workflows.

  • 13 years' experience
  • Joined October 2026

Industry experience

  • Media & Entertainment
  • Gaming
  • Education
  • Software & Internet

Work experience· 12 roles

Technical Artist, Pipeline Tools Developer · VisinemaJan 2026 – Present · 11 mos

Worked directly with artists, leads, coordinators, and CG support teams to identify production problems and turn them into practical tools, add-ons, and automated workflows. Developed internal production tools for validation, publishing, review, vendor workflows, file processing, and day-to-day production needs. Simplified repetitive and technical workflows by converting multi-step artist tasks into one-click or automated processes, and iterated on solutions based on team feedback.

Pipeline Dev & Maintenance (Part Time) · Sea Of PalmsNov 2025 – Present · 1 yr 1 mo

Maintained and supported the Blender production pipeline to keep day-to-day workflows running across departments. Developed and ported Blender add-ons to support pipeline needs and maintain compatibility across different Blender versions. Assisted artists with project setup, pipeline configuration, and technical issues to minimize production downtime.

Lead Post Pro · BRD StudiosDec 2024 – Feb 2026 · 1 yr 3 mos

Led post-production delivery across multiple projects by coordinating compositing, editing, quality control, troubleshooting, and final output. Supported the team in resolving technical and visual production issues to keep deliveries consistent and on schedule.

Lead VFX & UE division · DofalaOct 2020 – Nov 2024 · 4 yrs 2 mos
Sr. VFX Artist · Brandoville StudiosApr 2020 – Oct 2020 · 7 mos
Lead VFX Artist · Maxx animationJan 2019 – Mar 2020 · 1 yr 3 mos
VFX Artist · Infinite Frameworks StudiosJan 2015 – Dec 2018 · 4 yrs
Graphic Designer (Utero Advertising) · utero advertisingMar 2014 – Jan 2015 · 11 mos

Education

· SMA Negeri 5 Malang2008 – 2011

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