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I’m Philip Walker, a senior Unity developer focused on building engine systems, asset pipelines, and tooling for large-scale projects. I enjoy removing bottlenecks by creating editor tools and standalone apps that speed up workflows and reduce build sizes, while collaborating across art, design, and programming teams.
With a strong C# and Unity background complemented by 3D art experience, I help teams through technical transitions in fast-moving production environments, improving code quality and maintainability through refactors and thoughtful architecture.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Senior Unity Developer at Fusebox Games
January 1, 2024 - January 1, 2026Started in an asset integration role, then built custom tools to remove programmer dependency from the integration process. Created standalone applications for asset previewing and compression, significantly reducing application size.
Senior Unity Developer at Sky
February 1, 2022 - January 1, 2024Contracted via Tek Systems; continued work with Sky’s SDK for Sky Live Camera. Focused on Unity development across platforms (Android) and integration with 3DS Max and Photoshop workflows.
Hyper Casual Games Programmer & 3D Artist at Neon Play
November 1, 2020 - February 1, 2022Designed and developed a wide variety of Unity mobile game prototypes (single & multiplayer via Photon) within tight deadlines; contributed 3D art and assets.
Technical Author at Packt
April 1, 2019 - December 1, 2022Wrote a 750-page technical book on Unity scripting with practice tests and tips; planned and delivered a project to cover the Unity Professional Exam; second edition planned.
Senior Unity Developer at Immersive Interactive
October 1, 2020 - December 1, 2020Developed Cave Automatic Virtual Environment (CAVE) simulation software for training emergency services, medical professionals, schools, and others; primarily frontend features and backend integration.
Senior Unity Developer at dc-activ
February 1, 2020 - April 1, 2020Marketing system development leveraging analytical data to optimize retail shelf presentation; implemented data transfer from the Unity application to the website.
Unity Developer at McCarthy Taylor Systems Limited
December 1, 2018 - February 1, 2020Co-developed a custom Unity plugin to import 3D drone scanned data; enabled streamlined transfer of scanned data to mobile devices and VR.
Unity Developer at DBpixelhouse
October 1, 2017 - December 1, 2018Introduced Unity Energy to the company; built an MVC framework to stabilise Unity projects during asset transfers; mentored junior developers.
Unity Developer at Learning Labs & Flash Academy HQ
March 1, 2017 - October 1, 2017Developed a series of creative 2D projects and 18 fully playable mini-games in collaboration with designers; contributed as a remote freelance developer.
3D Games Artist at Dovetail Games
January 1, 2011 - December 1, 2012Facilitated research, planning, modelling, texturing, and animation of hard-surface and organic assets for train simulators; worked within SCRUM agile-methods.
Education
Bachelor of Science in Computing – first class at University of Gloucestershire, Cheltenham, UK
January 11, 2030 - January 22, 2026Bachelor of Arts in Computer Games Art – 2:2 at Teesside University, Middlesbrough, UK
January 11, 2030 - January 22, 2026Bachelor of Science in Computing – first class at University of Gloucestershire, Cheltenham, UK
January 11, 2030 - January 22, 2026Bachelor of Arts in Computer Games Art – 2:2 at Teesside University, Middlesbrough, UK
January 11, 2030 - January 22, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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