With more than 6 years of experience in both on-site and remote teams, I’ve been part of all stages in the production process, from conceptualization to release in the video game industry. I achieve this by providing clarity within teams and communicating project status and potential risks effectively to stakeholders. I have experience working with multicultural teams in South America, the US and India, leading projects with over 15 direct people.

Raul Felipe Blanco Silva

With more than 6 years of experience in both on-site and remote teams, I’ve been part of all stages in the production process, from conceptualization to release in the video game industry. I achieve this by providing clarity within teams and communicating project status and potential risks effectively to stakeholders. I have experience working with multicultural teams in South America, the US and India, leading projects with over 15 direct people.

Available to hire

With more than 6 years of experience in both on-site and remote teams, I’ve been part of all stages in the production process, from conceptualization to release in the video game industry. I achieve this by providing clarity within teams and communicating project status and potential risks effectively to stakeholders. I have experience working with multicultural teams in South America, the US and India, leading projects with over 15 direct people.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced
Japanese
Beginner

Work Experience

General Game Designer at Fog Angler Interactive
January 1, 2023 - Present
Responsible for level design, white-boxing, and production of all levels of a rhythm-platformer game. Collaborated on defining game mechanics and systems. Utilized UE5’s Blueprints for feature creation and maintained technical and design documentation.
Level Design Intern at Landell Games
August 31, 2023 - July 22, 2025
Designed maps for an unannounced RTS game. Planned, scheduled, and managed resources to ensure roadmap and milestone deliveries. Identified risks and implemented mitigation plans. Led cross-disciplinary collaboration among designers, programmers, and artists. Improved internal tools and processes for project management. Achievements include completing the map design of two game levels, creating the Level Production Pipeline, and leading the team in producing the game's first level and assets efficiently and under budget.
Associate Producer at Jam City
April 30, 2020 - July 22, 2025
Managed a 15-person team and handled releases for the game World War Doh in the Bogota studio. Designed test plans and coordinated testing between QA teams in India and Japan. Also served as QA Lead.
QA Lead at Jam City
December 31, 2018 - July 22, 2025
Led the QA team coordinating test activities for game releases.
Game Designer and Programmer at Mr. Alpaca Games
February 28, 2018 - July 22, 2025
Worked on King of the Eggs game development using Unity and C#. Designed and implemented game levels collaboratively.
General Game Designer at Fog Angler Interactive
January 1, 2023 - Present
In charge of level design, white-boxing and production of all levels for a rhythm-platformer game. Collaborated in defining the mechanics and systems of the game, and set up and used features created by the development team inside the game. Created and maintained the technical and design documentation of the game. Achievements include completing map design for two levels, creating the Level Production Pipeline, and leading the team in the creation of the game's first level and assets, plus the production of trailers on time and under budget.
Associate Producer at Jam City
April 1, 2020 - October 6, 2025
In charge of managing the team (15 people) and the releases in Bogotá for the game World War Doh. Designed test plans and coordinated the testing process with QA teams in India and Japan.
Game Designer and Programmer at Mr. Alpaca Games
February 1, 2018 - October 6, 2025
Worked on King of the Eggs, a project developed in Unity using C#. Designed one of the game levels and implemented the level alongside other developers.

Education

Bachelor at Universidad de Los Andes
January 1, 2011 - October 31, 2017
Game Design Vocational Education at Future Games (Stockholm, Sweden)
September 1, 2021 - September 1, 2023
Bachelor in Computer Systems Engineering at Universidad de Los Andes (Bogotá, Colombia)
January 1, 2011 - October 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment