Raul Felipe Blanco Silva
With more than 6 years of experience in both on-site and remote teams, I’ve been part of all stages in the production process, from conceptualization to release in the video game industry.
About
With more than 6 years of experience in both on-site and remote teams, I’ve been part of all stages in the production process, from conceptualization to release in the video game industry. I achieve this by providing clarity within teams and communicating project status and potential risks effectively to stakeholders. I have experience working with multicultural teams in South America, the US and India, leading projects with over 15 direct people.
- 8 years' experience
- Joined May 2025
Languages
- Spanish; CastilianFluent
- EnglishAdvanced
- JapaneseBeginner
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
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Work experience· 8 roles
Designed maps for an unannounced RTS game. Planned, scheduled, and managed resources to ensure roadmap and milestone deliveries. Identified risks and implemented mitigation plans. Led cross-disciplinary collaboration among designers, programmers, and artists. Improved internal tools and processes for project management. Achievements include completing the map design of two game levels, creating the Level Production Pipeline, and leading the team in producing the game's first level and assets efficiently and under budget.
In charge of level design, white-boxing and production of all levels for a rhythm-platformer game. Collaborated in defining the mechanics and systems of the game, and set up and used features created by the development team inside the game. Created and maintained the technical and design documentation of the game. Achievements include completing map design for two levels, creating the Level Production Pipeline, and leading the team in the creation of the game's first level and assets, plus the production of trailers on time and under budget.
Responsible for level design, white-boxing, and production of all levels of a rhythm-platformer game. Collaborated on defining game mechanics and systems. Utilized UE5’s Blueprints for feature creation and maintained technical and design documentation.
Education
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