RF

Raul Felipe Blanco Silva

Available to hire

With more than 6 years of experience in both on-site and remote teams, I’ve been part of all stages in the production process, from conceptualization to release in the video game industry.

About

With more than 6 years of experience in both on-site and remote teams, I’ve been part of all stages in the production process, from conceptualization to release in the video game industry. I achieve this by providing clarity within teams and communicating project status and potential risks effectively to stakeholders. I have experience working with multicultural teams in South America, the US and India, leading projects with over 15 direct people.

  • 8 years' experience
  • Joined May 2025

Languages

  • Spanish; CastilianFluent
  • EnglishAdvanced
  • JapaneseBeginner

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Work experience· 8 roles

Level Design Intern · Landell GamesAug 2023 – Jul 2025 · 2 yrs

Designed maps for an unannounced RTS game. Planned, scheduled, and managed resources to ensure roadmap and milestone deliveries. Identified risks and implemented mitigation plans. Led cross-disciplinary collaboration among designers, programmers, and artists. Improved internal tools and processes for project management. Achievements include completing the map design of two game levels, creating the Level Production Pipeline, and leading the team in producing the game's first level and assets efficiently and under budget.

General Game Designer · Fog Angler InteractiveJan 2023 – Present · 3 yrs 11 mos

In charge of level design, white-boxing and production of all levels for a rhythm-platformer game. Collaborated in defining the mechanics and systems of the game, and set up and used features created by the development team inside the game. Created and maintained the technical and design documentation of the game. Achievements include completing map design for two levels, creating the Level Production Pipeline, and leading the team in the creation of the game's first level and assets, plus the production of trailers on time and under budget.

General Game Designer · Fog Angler InteractiveJan 2023 – Present · 3 yrs 11 mos

Responsible for level design, white-boxing, and production of all levels of a rhythm-platformer game. Collaborated on defining game mechanics and systems. Utilized UE5’s Blueprints for feature creation and maintained technical and design documentation.

Associate Producer · Jam CityApr 2020 – Jul 2025 · 5 yrs 4 mos
Associate Producer · Jam CityApr 2020 – Oct 2025 · 5 yrs 7 mos
QA Lead · Jam CityDec 2018 – Jul 2025 · 6 yrs 8 mos
Game Designer and Programmer · Mr. Alpaca GamesFeb 2018 – Jul 2025 · 7 yrs 6 mos
Game Designer and Programmer · Mr. Alpaca GamesFeb 2018 – Oct 2025 · 7 yrs 9 mos

Education

Bachelor · Universidad de Los Andes2011 – 2017
Game Design Vocational Education · Future Games (Stockholm, Sweden)2021 – 2023
Bachelor in Computer Systems Engineering · Universidad de Los Andes (Bogotá, Colombia)2011 – 2017

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