Ricardo Pujol

Available to hire

I'm originally from Chile and I'm currently living in Montreal, Canada. I have over 10 years of experience doing game audio, specializing in sound design and music composition.

About

I’m originally from Chile and I’m currently living in Montreal, Canada. I have over 10 years of experience doing game audio, specializing in sound design and music composition. I’ve worked on VR for Meta and mobile games with over 1 billion downloads, and I love creating immersive sounds with a strong identity for games. I’m an expert with Wwise and Unity, and I excel at collaborating with teams to ship memorable games.

I thrive in cross-disciplinary settings, shaping audio vocabulary and systems, and I enjoy building scalable audio pipelines that respond to gameplay. I’m passionate about leading audio design through innovative techniques and delivering emotionally rich soundscapes that elevate the player experience.

  • Joined April 2026

Languages

  • EnglishFluent
  • Spanish; CastilianFluent
  • FrenchBeginner

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Projects · 1

Work experience

Sound Designer · Halfbrick GamesNov 2020 – Feb 2026 · 5 yrs 4 mos

Lead audio work for The Thrill of the Fight 2 (Lead Audio Designer & Audio Systems Architect) on a multi-player Meta Quest flagship. Implemented spatialized audio using Meta XR Audio, Ambisonics, and Wwise Audio Objects to create a full VR immersion. Developed a hyper-realistic and dynamic combat library by layering organic recordings with synthesized transients. Managed the full voice production cycle for 6,000+ assets, wrote dialogue scripts, directed recording sessions, and performed all edits and Wwise implementation to deliver an active and immersive combat experience. Built a large-scale voice pipeline leveraging Eleven Labs to generate 10,000+ unique dialogue permutations. Created standalone VR (Quest) voice and CPU optimizations. Wrote a C# script to map real-time blade speed to volume and filter cutoffs via Animation Curves, improving responsiveness of swipes and shots.

Head Music Composer · Miranda TobarFeb 2011 – Mar 2018 · 7 yrs 2 mos

Composed over 1,000 tracks for brands like Porsche and Yamaha, plus scores for documentaries and museums. Developed methodologies for high-pressure environments and translated the director's vision into custom music across multiple genres. Managed the full creative cycle from songwriting to final mix and mastering. Directed recording sessions with vocalists and musicians, and performed multiple instruments to sculpt a unique, organic sound.

Education

B.S. in Sound Engineering · DuocUC, Santiago, Chile2007 – 2011
Diploma in Unity 3D Audio Scripting · School of Video Game Audio2017
Diploma in Wwise Game Audio Implementation · School of Video Game Audio2015

Certifications and awards

AVID Pro Tools 11 Certification2014 – 2026
Wwise Game Audio Implementation2015 – 2026
Unity 3D Audio Scripting2017 – 2026

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