I’m Ricardo Ventura, a Game Designer and UX/UI-focused professional based in Vila Nova de Gaia, Portugal. I’ve spent my career building and iterating on gameplay systems, levels, economies, monetisation, and player-facing UI—especially in live-ops environments where clear design decisions and fast iteration matter.
I’m also comfortable working across teams and collaborating with clients, balancing expectations while protecting a game’s vision and integrity. On Roblox and UEFN projects, I’ve led design from concept through live operations, improved retention and in-game purchases, and contributed to areas like VFX when needed—always aiming to make experiences engaging, readable, and fun.
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