I’m Ricardo Ventura, a Game Designer and UX/UI-focused professional based in Vila Nova de Gaia, Portugal. I’ve spent my career building and iterating on gameplay systems, levels, economies, monetisation, and player-facing UI—especially in live-ops environments where clear design decisions and fast iteration matter. I’m also comfortable working across teams and collaborating with clients, balancing expectations while protecting a game’s vision and integrity. On Roblox and UEFN projects, I’ve led design from concept through live operations, improved retention and in-game purchases, and contributed to areas like VFX when needed—always aiming to make experiences engaging, readable, and fun.…

Ricardo Ventura

I’m Ricardo Ventura, a Game Designer and UX/UI-focused professional based in Vila Nova de Gaia, Portugal. I’ve spent my career building and iterating on gameplay systems, levels, economies, monetisation, and player-facing UI—especially in live-ops environments where clear design decisions and fast iteration matter. I’m also comfortable working across teams and collaborating with clients, balancing expectations while protecting a game’s vision and integrity. On Roblox and UEFN projects, I’ve led design from concept through live operations, improved retention and in-game purchases, and contributed to areas like VFX when needed—always aiming to make experiences engaging, readable, and fun.…

Available to hire

I’m Ricardo Ventura, a Game Designer and UX/UI-focused professional based in Vila Nova de Gaia, Portugal. I’ve spent my career building and iterating on gameplay systems, levels, economies, monetisation, and player-facing UI—especially in live-ops environments where clear design decisions and fast iteration matter.

I’m also comfortable working across teams and collaborating with clients, balancing expectations while protecting a game’s vision and integrity. On Roblox and UEFN projects, I’ve led design from concept through live operations, improved retention and in-game purchases, and contributed to areas like VFX when needed—always aiming to make experiences engaging, readable, and fun.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner

Language

Portuguese
Fluent
English
Advanced
Spanish; Castilian
Intermediate

Work Experience

Game Designer (Roblox / UEFN) / Live Ops & Economy Design at Locnotio (name shown as LocnotioVila Nova de Gaia)
January 1, 2021 - Present
Spearheaded the concept and design of “Winx Club - Magix” and “Woodwalkers” on Roblox, owning design from concept to current live operations including level design, economy, and monetisation. Supported cross-team project planning, negotiated update scope with the client, and maintained the game’s integrity and creative vision. Contributed to VFX work as well. Also worked on “Orc Wars 2” and “L’Oréal: Derma Control – Skin Defense” on UEFN. Improved retention, daily active players, and in-game purchases by at least 20% through gameplay/monetisation-focused solutions, while collaborating on UI/UX and production/live-ops needs.
Game Designer (Freelance) at Unknown
September 1, 2020 - November 1, 2020
Designed and developed a game for speech-language pathologists and pediatric patients, creating design documents, building a prototype in Game Maker, and illustrating the final product. Also designed an interactive book and companion app for a health awareness project, including game mechanics, UI/UX mockups, and branching narrative developed with a doctorate student, supported by research, tests, and focus groups. Illustrated the book content, characters, and UI for the companion app.

Education

Bachelor’s Degree at Unknown
January 11, 2030 - September 25, 2026
Graduation at Unknown
January 11, 2030 - September 25, 2026
Video Game Design (program) at Unknown
January 11, 2030 - September 25, 2026

Qualifications

UI/UX in Media (course)
January 11, 2030 - September 25, 2026
Game Design (course/program)
January 11, 2030 - September 25, 2026

Industry Experience

Gaming, Education, Media & Entertainment