Game developer generalist with over ten years of experience. I've shipped multiple titles with Unreal, Unity, and custom engines across mobile, PC, and console.

Richard Martija

Game developer generalist with over ten years of experience. I've shipped multiple titles with Unreal, Unity, and custom engines across mobile, PC, and console.

Available to hire

Game developer generalist with over ten years of experience.
I’ve shipped multiple titles with Unreal, Unity, and custom engines across mobile, PC, and console.

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
See more

Work Experience

Senior Software Engineer II at Undead Labs LLC
December 1, 2021 - July 1, 2025
State of Decay 3 (PC, Xbox) - Tech Lead of Gameplay Team (2021-2024), Tech Lead of Platform Team (2025). Provided engineering support as an individual contributor across a cross-functional prototype team; designed and prototyped new gameplay features in Unreal Engine; improved work flows, feature robustness, and API design; mentored onboarding and contributed to architecture decisions.
Senior Software Engineer (Multiplayer) at Undead Labs LLC
October 1, 2020 - December 1, 2021
Implemented networking and gameplay features for a live-service multiplayer action-survival game using C++ and Unreal Engine; reviewed network architecture; created custom Unreal Online Subsystem bridge; reduced build times and improved efficiency; documented best practices for Unreal and engine tooling.
Software Developer at Relentless Studios/Amazon Game Studios (contract via Nimble LLC)
June 1, 2018 - October 1, 2020
Implemented application and gameplay features using C++ in Amazon Lumberyard; designed systems to manage gameplay flow and features across modes; integrated network tools and asset pipelines; contributed to UI back-end interactions; assisted with onboarding and production readiness.
Game Developer at Wildcard Games
February 1, 2017 - May 1, 2018
Implemented gameplay and UI features using Unity and C#; designed client localization scripts and in-editor tools to streamline content updates; maintained DevOps processes and documentation; built server/client messaging and toolchains; contributed to base architecture for server-authoritative gameplay.
Software Engineer at WildTangent Studios
November 1, 2014 - February 1, 2017
Implemented gameplay and UI features using Unity and C#; created native Unity plugins for iOS/Android; contributed to development and deployment workflows; built and documented assets for cross-platform releases.
Programmer at Fugazo Inc.
December 1, 2012 - November 1, 2014
Implemented mini-games and core gameplay systems; collaborated on cross-platform development; contributed to game logic and production pipelines; maintained code quality and debugging.
Game Developer at Disney Interactive Media Group
November 1, 2011 - November 1, 2012
Developed and shipped Unreal/online mobile game features; contributed to cross-platform gameplay and UI; collaborated with art and design to deliver high-quality experiences.

Education

Bachelor of Computer Science: Real Time Interactive Simulation at DigiPen Institute of Technology
January 11, 2030 - May 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
See more

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