TMNT Leonardo Character Rig Showcase
Rich Stubbs
Published
0
As the sole rigger on this Blender-based project, I built a complete character rig from the ground up with a focus on clean structure, animator-friendly controls, and robust deformation. The rig features IK/FK snapping, visibility toggles for streamlined animation workflows, and corrective bones to address common deformation issues. The goal was to create a versatile and reliable rig suitable for both gameplay and cinematic use.