Animator · Double Eleven LtdSep 2019 – Oct 2022 · 3 yrs 2 mos
Created bespoke rigs for a wide range of non-humanoid creatures, designing
flexible setups tailored to each character’s anatomy and gameplay role.
Produced hand-keyed traversal and combat animations that enhanced
gameplay feel and visual identity, while adapting to the demands of a
complex proprietary toolchain.
Created and integrated new rigging modules into an existing proprietary
toolset, enhancing functionality across studios and accelerating the
animation process. Tools were adopted by both internal and partner teams to
improving rig flexibility and significantly reduce setup time across multiple
characters.
Independently troubleshot and refined a complex, undocumented animation
pipeline through extensive testing, collaboration with external partners, and
self-directed research.
Created clear, reusable workflow documentation that enabled junior
animators to work efficiently, dramatically reduced production bottlenecks,
and accelerated onboarding for new team members.