Available to hire
I’m a hands-on, technically minded animator, with particular experience in making complex pipelines feel effortless. Over the past six years, I’ve delivered hundreds of bespoke character and creature animations across multiple major titles, built scalable rigging systems from the ground up, and developed custom tools that smooth workflows.
I’m a big believer in learning, and always look to give animators the tools they need to do their best work, including myself.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Work Experience
Senior Animator at Bithell Games Ltd
October 1, 2022 - June 16, 2024Created hand-keyed gameplay animations for the player and NPCs focusing on dynamic, responsive combat. Managed all character rigging and animation while developing tools for Blender to accelerate animation and rig creation. Collaborated with character artists and designers to establish an efficient animation pipeline from the game's inception, focusing on animation reuse and retargeting.
Animator at Double Eleven Ltd
September 1, 2019 - October 1, 2022Created bespoke rigs for a wide range of non-humanoid creatures, designing
flexible setups tailored to each character’s anatomy and gameplay role.
Produced hand-keyed traversal and combat animations that enhanced
gameplay feel and visual identity, while adapting to the demands of a
complex proprietary toolchain.
Created and integrated new rigging modules into an existing proprietary
toolset, enhancing functionality across studios and accelerating the
animation process. Tools were adopted by both internal and partner teams to
improving rig flexibility and significantly reduce setup time across multiple
characters.
Independently troubleshot and refined a complex, undocumented animation
pipeline through extensive testing, collaboration with external partners, and
self-directed research.
Created clear, reusable workflow documentation that enabled junior
animators to work efficiently, dramatically reduced production bottlenecks,
and accelerated onboarding for new team members.
Education
MA Computer Animation & VFX at Teesside University
January 1, 2017 - December 31, 2018BA Computer Animation & VFX at Teesside University
January 1, 2014 - December 31, 2017Qualifications
Teesside University | TechProf Award for technical proficiency
January 1, 2015 - December 31, 2015Industry Experience
Gaming, Media & Entertainment, Software & Internet
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