Kratos Character Rig
Rich Stubbs
Published
0
This Blender project focused on building a custom character rig for Kratos, with an emphasis on correct muscle deformation and dynamic cloth interaction. I was responsible for the full rigging process, incorporating collision controls to simulate pseudo-physics for skirt and belt meshes. Special attention was given to anatomical accuracy, deformation stability, and creating a rig that could support both heavy action animation and subtle character movement.
All cloth animation is hand keyed, and aided with the use of pseudo collision constraints within the rig, to avoid counter animating and clipping.
#animation #animator #rigging #characterrigging #blender