I am a 3D Animator based in Brazil with experience in both Game and Feature animation. I've worked on multiple projects, animating from realistic human performances to stylized characters, including a talking Rubik's Cube. I'm comfortable animating with both Autodesk Maya and Blender. I’m very adaptable and have had no trouble adjusting to different pipelines and studio sizes, from being the single animator in smaller projects with no directors to working with many animators in a big studio. I focus on producing cohesive results that align with the project vision.

Ricardo Andrade

I am a 3D Animator based in Brazil with experience in both Game and Feature animation. I've worked on multiple projects, animating from realistic human performances to stylized characters, including a talking Rubik's Cube. I'm comfortable animating with both Autodesk Maya and Blender. I’m very adaptable and have had no trouble adjusting to different pipelines and studio sizes, from being the single animator in smaller projects with no directors to working with many animators in a big studio. I focus on producing cohesive results that align with the project vision.

Available to hire

I am a 3D Animator based in Brazil with experience in both Game and Feature animation. I’ve worked on multiple projects, animating from realistic human performances to stylized characters, including a talking Rubik’s Cube. I’m comfortable animating with both Autodesk Maya and Blender.

I’m very adaptable and have had no trouble adjusting to different pipelines and studio sizes, from being the single animator in smaller projects with no directors to working with many animators in a big studio. I focus on producing cohesive results that align with the project vision.

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Work Experience

3D Character Animator at Omnix Digital Experience
September 1, 2020 - March 31, 2022
Created animation cycles for low-poly characters used in interactive settings, such as animated chatbots.
3D Character Animator at Olos Tecnologia
April 1, 2022 - June 30, 2023
Animated low-poly characters in a fast-paced production pipeline, often delivering up to a minute of animation per day via custom animation loops created for each character.
3D Animator at HypeJoe Games
August 1, 2024 - August 31, 2025
Created animation cycles for in-game assets (characters and weapons) and stand-alone animations for marketing pieces and cinematic sequences. Assisted with implementing animations in Unreal Engine and rigged cosmetic skins for multiple characters.
3D Character Animator at Mono Animation
August 1, 2023 - Present
Animated multiple characters for children's shows, including both human and non-human characters with different body types and personalities.
3D Character Animator at Globetrotter
August 1, 2025 - Present
Created 3D animations integrated into real, live-action filmed scenes, working with projected backplates instead of a fully 3D environment to ensure assets fit with real actors, scenery and camera movement.
3D Character Animator at Globetrottter
August 1, 2025 - Present
I create 3D animations that integrate into real, live-action filmed scenes, ensuring that the 3D assets fit in with the real-life actors.

Education

Audio Visual Production (Animation Design) at Faculdade Méliès
January 1, 2018 - December 31, 2020
Associate's Degree at Faculdade Méliès
January 1, 2018 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming

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