I’m a Concept Artist with experience working both independently and collaboratively on game-related projects. My passion lies in story-driven games and fantasy-inspired worlds, where I bring imagination and atmosphere to life through visual storytelling.
Recognised as emerging talent in the games industry through the IG50 Awards, and selected as a Limit Break mentee, I’m committed to contributing to a more diverse and creative industry landscape.
Experience
Concept Artist (Volunteer) – Hawthorn House
August 2025 – Present
• Designing environment concepts and overall scene compositions for the game’s visual development.
Concept Art Intern – Oddbug Studios
February 2025 – April 2025
• Created creature and character concepts for a gothic, card-art-inspired bestiary.
• Led a follow-up project designing the UI layout and visual direction for the bestiary system.
Experience Level
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Industry Experience
A gothic steampunk Howl’s Moving Castle exploring identity, power, and transformation through Sophie’s evolving world.
The goal of this project was to learn about the 3D pipeline (for better skills in blockouts aswell as understanding texturing) I designed a cozy steampunk-inspired market stall. The final design is a hybrid alchemy shop and bakery, reflecting the whimsical and organic spirit of the world it belongs to. Created with guidance from my mentor
Currently working on their upcoming kickstarter game Tír na nÓg: The Rescue of King Dagda
These are the overgrown roots and fallen trees concepts featured in the tutorial level, where the player will learn crouching and movement controls
(See Instagram https://www.instagram.com/rinxrt?igsh=MTlodjFkaWpseHpwNQ%3D%3D&utm_source=qr)
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